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Attacking players; When do you do it.

I was brainstorming ways to push players into meaningful wars and I invented a list of things I think a war needs to be meaningful.

1 - Outcome should be meaningful.

2 - Tension. People should see it coming and get opportunities to negotiate out of war.

3 - Scope. War should not be winner takes all and wars never last forever. A war should be focus on elements that caused it.

4 - Theme. Both the aggressor and the defender should feel that they had no real option but fight and this should tie to the theme.

5 - Treaties. The end of a war should not simply be a negotiation between enemies, but allies too.

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What do you think. What would make a war feel meaningful to you?

In empire building games, at what point do you attack another player?

Comments

Conflicts in real life arise

Conflicts in real life arise when people are pushed out of their comfort zone but it can happen in all kinds of situations. If you're very tired while driving and someone almost crashes into you, it's easier to start a fight than when you're relaxed. If someone's children are starving to death because the person cannot get a job, it's easier to go and steal food than when that person has enough money to feed his children.
I therefore agree with X3M that it is necessary that without fighting other players you as a player cannot progress or, better, deteriorate. You could implement space limitations: a game board comprises a limited number of tiles and once all the tiles are taken, the only way to expand is to take tiles from other players. It becomes even more interesting if your civilisation's needs of food/resources grow even when the player does not expand himself, because then the player's people starve to death if there is no expansion.

I was doing the same thing.

I was doing the same thing. Although I went into further detail for triggering a war.

As mentioned in a reply on your previous journal.
Players gather resources, but have to fight for them to keep going in the game. If you don't fight, your people will starve and your empire doesn't grow.
The goal is having the biggest empire after a set of rounds.
Thus selecting a goal that will trigger a war at some point is a must have.

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