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Greenfield Game - Event Structure

EVENT DECK

Basic structure for events
Event Title

Event Phase
- Construction
- Installation
- Qualification
- Production

Short Description

Event Type
- Material
- Method
- Human
- Equipment
- Environment

Rarity
- Unique = 1 per deck
- Rare = 2 per deck
- Common = 4 per deck

Cash requirement for tackling (per group level)

People requirement for tackling (per group level)

Required turns for tackling (only for events with people requirement)

Deadline

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