EVENT DECK
Basic structure for events
Event Title
Event Phase
- Construction
- Installation
- Qualification
- Production
Short Description
Event Type
- Material
- Method
- Human
- Equipment
- Environment
Rarity
- Unique = 1 per deck
- Rare = 2 per deck
- Common = 4 per deck
Cash requirement for tackling (per group level)
People requirement for tackling (per group level)
Required turns for tackling (only for events with people requirement)
Deadline