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Turn the Tide game for the Month of March

Tagline: Big Guy Retail VS Small Mom and Pop shop who will win the battle for the most customers.
Goal: have the most points by the end of the game by gaining customers.
For 2 players
Decks: There one deck. This deck contains customer, store, product and helper cards (i.e. sales and +2 wild product card)
1 Card for the Big Guy and 1 Card for the Little Guy to act as markers so players remember who is who.

How to play/ set up:
First: players draw to see who is the BG and who is the LG.
Second: The BG gets a small store card in front of him. The LG gets nothing extra.
Third: Each player draws 5 cards from the deck to put in their hand.
Fourth: The BG goes first. He can play a customer card and a product card that is attached to it (which means that the product is shown on the customer card), or he can play a store card, if his other store is already filled. He draws from the deck to replace any cards played.
Fifth: Then it is the LG turn. He must play a small store first before he can play a customer and product card.
The card limit in your hand is 10

Mechanics:
Any player can steal a customer from the other opponent by by playing the number of product cards(that is already attached to the customer) plus one. For example: If the BG has 1 customers in his small store and that customer only has one product card then the LG can play 2 product cards to steal that customer. It doesn't matter if the product cards played are primary or secondary as long as the same product can be found on the customer's card.

Once the LG has more customers than the BG the roles reverse and now the new BG can draw one extra customer/store card from the draw deck, once, until the roles reserve again.

If cards have been placed off to the side b/c they couldn't be used at the time, they can be played instead of drawing a card from the middle. These cards can't be stolen nor can they earn points.

Explanation of Customer cards:
There are 4 different types of customers: Man, woman, boy and girl. On each customer card is a primary and secondary product. These are used in scoring and in stealing customers.

Product card:
Each product card has a picture of the product on it.

Store cards:
There are 3 store types. A small store: it can only hold 2 customers, A medium store: it can hold 4 customers and a large store: it can hold 8 customers. You must build the stores in order. You go from a small store to a medium store to a large store. You must fill one store with customers before you can play another store, but once you've played and filled a large store you can play any size store. If you've already filled a small store and don't have a medium store, you can play as many small stores as you like but you can't play a large store card until you've filled a medium store.

Other cards:
Sale card: When this card it played at the beginning of the turn (and this means that the player can't draw a card from the middle or from the product deck) the player steals a customer from one of his opponents stores. This theft doesn't affect the requirement of needing a certain number of customers in the store b/c the requirement has already been satisfied. The player also doesn't need any product cards but takes the product cards attached to the customer with them.

+2 Wild product card:
This card is attached to any customer it can make it harder for that customer to be stolen. Unless a sale card is played

Scoring:
If a store has customers with the same primary product, then the store scores 2 points for each customer. If the store has mixed primary and secondary products each customer only scores 1 point. +2 points for each customer of the same type or +1 point for any customer.

He with the most points win.

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gamejournal | by Dr. Radut