# Browsing for Combat Mechanics

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Desprez
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Joined: 12/01/2008

Is there a good place where one can quickly browse different types of combat resolution mechanics?
It's hard to search for this and get a good wheat-to-chaff ratio.

I'm particularly interested in browsing simpler style mechanics that would apply unit vs. unit.
As an example of the kinds of things I'm looking for:

1) Unit combat strength expressed as a single number. Higher number always wins.

2) Unit combat strength expressed as 2 numbers, offense and defense. Compare each units offense to the others' defenders. If an offensive score is equal or greater, that unit eliminates the other. Compare scores simultaneously.

3) Unit combat strength expressed as 2 numbers, offense and defense. Roll die and add offensive value, if total is greater then defender value, then score a hit. Alternate attacks, unit that runs out of hit points first loses.

4) Unit combat strength expressed as a single number. Find the difference between the two scores. Select a particular die according to that number. Roll die, results are printed on die.

5) etc...

apeloverage
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Joined: 08/01/2008
Desprez wrote:Unit combat

Desprez wrote:
Unit combat strength expressed as 2 numbers, offense and defense. Roll die and add offensive value, if total is greater then defender value, then score a hit. Alternate attacks, unit that runs out of hit points first loses.

Instead of hit points, would it be easier to just give a unit higher offensive and defensive values?

apeloverage
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Joined: 08/01/2008
Desprez wrote:Unit combat

Desprez wrote:
Unit combat strength expressed as a single number. Find the difference between the two scores. Select a particular die according to that number. Roll die, results are printed on die.

This would be a good way to simplify the Combat Results Table.

apeloverage
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Joined: 08/01/2008
Here's one that you didn't

Here's one that you didn't list:

Special dice are printed, whose faces only show 'hits' or 'misses'.

Different units rolls different numbers of dice. The unit with the most 'hits' wins.

This basic idea can be varied in many ways, for example

• Different coloured dice with different numbers of 'hits'.
• Different values for offence and defence. A unit might be destroyed if the attacking unit rolls more 'hits' than the defending unit rolls 'shields'.
• Results other than 'hit' and 'miss', for example 'retreat'.
Desprez
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Joined: 12/01/2008
Quote:Here's one that you

Quote:
Here's one that you didn't list:

It wasn't intended to be a comprehensive list by any means, far from it.
Those were just few examples to illustrate the point.

So I take it there is no good way to browse a list of various mechanics?

Katherine
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Joined: 07/24/2008
Desprez, I cannot give you a

Desprez,

I cannot give you a list but the best way I found to seach for mechanics was to read related game rules using google advanced.

you could try exact phrase "game rules" with forces or fight or combat