The concept I have in mind is that of Geo-political strategy, military strategy, economic strategy... overall global strategy. I want this game to be all strategic in nature, where you are the leader of either a custom nation or a realistic nation.
In order to do this, there are should be atleast 3 manageable areas of focus: Politics, Economics, and Military.
The inspiration I have comes from games like:
Advance Wars (Tactical game for Nintendo Gameboy Advance and DS)
SuperPower 1 and 2 (PC games)
Geo-political simulator (PC Game)
Civilization (PC/Board game)
Axis and Allies
Dungeons and Dragons (Role play aspect)
I want to incorporate concepts of all of these types into an ulitimate strategy game.
For the mechanics of the game, I'd like to:
1. Make very fluid, non-linear, "anything can happen" type gaming scenarios
- No game plays the same way twice
2. Create the game in a way that not everyone has to be at your house on a saturday playing hours and hours only to complete an unfinishable game by having to forfeit due to time constraints; a game that can be played/updated at any moment or anytime.
3. Roll play
- In diplomacy, your ability to influence, betray, and support others throughout the game had a huge impact on your strategy. Sometimes people would agree to a treaty, then break it when it came time to attack. Player's own creative political rhetoric based on the roll they choose to play as a leader should be used in the dynamic of the game.
4. A mixture of both turn based and real time strategy
- Turns may be taken to resolve combat, but to manage ones own economy, international and internal affairs, boosting ones military, may happen at the same time as other players.
- at the end of a set "time", country's will collect income, add new units they bought, research develop and know the results of a spy operation
I'm thinking magnetic sheets and would serve as the overall game board better than the conventional cardboard board games usually come with. With a magnetic board, the units and all other game pieces should be magnetic. This way, units or game objects wont go flying everywhere in the event of an accident or someone decides to display poor gamesmanship. Magnets will allow pieces to be moved just as simply as if they were not.
Maybe 2 types of game boards:
- A real world game board (the way the earth looks)
- A customizable board (players agree upon the placement of differnet shapes and sizes of magnetic continents or islands to be placed on the board to create a custom "world")
For the customizable board: different shapes and sizes of land
- Continents and islands
- Extra large, large, med, small sizes of each
In addition to the ground/land, there should be different terrain features:
- Plains (standard land terrain)
- Each land featur have an economic and defensive value
It should Resources to secure and use:
- Precious metals
You should have the ability to do research:
- There should be some ability for players to use their imagination and conduct research on possible new military upgrades or scientific technology that doesn't currently exist
The 3 areas of gameplay:
There should be standardized military units for all players:
- Fighters, Bombers, Transports
- Subs, A/C carriers, Destroyers, Cruisers, Gun boats
- Infantry, Scouts, Tanks, Artillery, Rockets, Anti-Aircraft guns, Surface to air Missiles
- If a country chooses, it could research and develop nuclear weapons and purchase ICBM units, add nuclear weapons capability to submarines, bombers, and upgrade things such as Carriers to nuclear power
- Cards are dealt to players who select what kind of government they'd like to have
- Each government has a different effect on economics and military
- Maybe have different circumstances in your country effect change in government from 2 party Democracy to Anarchy
- Your people's approval rating of you should be based on a number of factors such as how well the Economy is doing, the strength of your military, Forming treaties, etc
- The approval rating of your people is important. While you may be thinking "who cares? i'm the only one to replace me as president" a low approval rating should affect the stability of your government, and if your government falls, you lose the game.
- Make treaties with other countries that bind you in agreement. There should be consequences for breaking a treaty, politically, economically, or militarily.
- Role play to the imagination of the players to add interest to the game.
- Each player should be an economist to generate for themselves (and their country) income to purchase military units, cities, do research, etc
- A currency chart, or some form of paper money should be dealt to players based on their GDP
- The amount of resources x cities x bases (air, naval, land) - military units should be a rough formula for calculating income
- Trade resources with other players
- Trade military units with other players either for money, resources, etc