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Superfoods

Just a smattering of game idea for a worker-placement genetic modification game I'm working on:

Players are trying to create a new superfood before the law bans research.
The game is won by putting enough DNA points into a superfood before the time runs out.

There are ten rounds to the game. There are 5 different superfoods you can put points into.
(BannaMeat, Tofruit, MangEat, RizAir, and OkrYum)
Different foods require different amounts of resources.

There is a deck of cards containing actions. It changes in size depending on how many players there are.
In this deck there are
Move cards
Research cards
Discovery cards
Event Cards

Move cards are used to move your worker to another part of the board.
Research cards let you put resources into inventions or workers.
Discovery cards let you uncover more parts of the board, or can act as research cards if the board is entirely uncovered.
Event cards effect your drawing of cards, where you can move to, what resources you can get, etc.

Different parts of the board allow you to receive different resources, DNA, Computing Power or Money.

Inventions are minor genetic modifications that can be sold for Money; tools that can give you more Computing Power; or new animals and plants to experiment on for DNA.

Each invention costs a certain amount of resources and worker actions in order to come into play. Once an invention is researched any player may use it to acquire resources.

You acquire resources from an invention or board space by being on it at the beginning of the turn.

At the end of every round a new law is flipped over from the Law deck. This law has two effects written on it. One is a threat, the other is a bribe.
If the law turned over pushes one off the board, that card's threat effect takes place.
You can expend a worker action and the appropriate resources to take a law off the board, thus getting its bribe effect.

Comments

The worker action deck has

The worker action deck has been removed. It feels too much like the game is playing you, not that you have options.

Added a die rolled once per turn to see if you get an event.

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blog | by Dr. Radut