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Tabletop Game Card Samples

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Godzirra
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Joined: 03/11/2014
Tabletop Game Card Samples

So you go to your buddys house for gaming night and he whips out this Fantasy Game you have never heard of before. The first thing he does is start taking out the stacks of cards and laying them out in a few piles, then you notice...

What crosses your mind????

questccg
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Joined: 04/16/2011
They are in SPANISH?!?!

OMG that is so funny (to me)! They look cool - but I only have basic knowledge of Spanish (worth nothing to speak Spanish)...

I wouldn't be able to play them myself!

Let me guess, your buddy knows how to read and speak Spanish, right?! ;)

Sucks to be everyone else who cannot read/speak Spanish (including myself)!!!

Godzirra
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Joined: 03/11/2014
HAHA

This is what I thought, come to find out this is common practice with graphic designers. There is a term for it that I already forgot, only took a day for me to forget. Old age sucks.

Anywho, it's basically just a placeholder for text.

Maybe I should have asked... Whats your thoughts, OTHER than the creator must have been speaking in tongues.

The reason why I ask, is these are samples of my WIP game, and was wondering what people thought about the card, layout, Art, etc....

But I guess I know one thing already, I need to edit the text to English. LOL

ETA: Just saw the placeholder text is called "Lorem ipsum".

questccg
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Joined: 04/16/2011
My mistake... duh?

Oops... It's in Latin not Spanish... My bad! :P

Spanish, Latin, either way I can't read either!... Now if it was FRENCH then that wouldn't be a problem.

schattentanz
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Joined: 02/18/2014
That's a scrambled version

That's a scrambled version of "Lorem Ipsum" - a pseudo Latin text. So, even if you would speak Latin, this text would not make any sense at all :D

Nice find :D

Samarkand
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Joined: 03/25/2014
Besides the

Besides the Latin...

Beautiful art and design! Amazing! And then...

So many numbers and data it's a bit overwhelming for me! I see 7.5 numerical variables (I count the first number as 1.5 because the format X:X is more complicated than a simple digit), plus a card type (Hero, Enemy, etc.), plus a creature type (Gnome Artificer), plus some symbols under the type (a sword, some dots), PLUS some abilities... Over 10 variables that need to be taken in consideration, so I get the impression the game is incredibly complex and hard to learn how to play.

Godzirra
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Joined: 03/11/2014
Good response

For me there is a difficult line to get to where there is not enough depth, or too much depth in a game. For me, some of the game I have enjoyed playing in the last few years unfortunately have minimal playability. This is mainly because there is not enough depth and options. My attempt is to make this game a little deeper than a melted ice cube. To me that is achieved by options and add-ons.

I liked Legend of Drizzt. But lets be honest, it's "dumbed down" way too much in my opinion. I couldn't even play half the scenarios.

I liked Lord of the Rings LCG, but even with paying an arm and a leg for expansions, it was all the same old crap. Again I didn't even play half the scenarios.

I think I would rater have my game considered a "dumbed down" RPG with cards, than a complicated Card Game if that makes any sense. Ya, there may be a few more items on my card, but I think it still plays as easy as, search room, attack monster, if your roll is higher than monsters armor, you hit, if not you miss, rinse and repeat til monster is dead, collect treasure.

For example some of the items on the card, I don't think I would even need more than a line in the rulebook to explain. For instance, I added an initiative number on each card. Do I even need to explain that? Is that really making the game more complicated? I added a saving throw number. I bet you already know what that is for and I didn't even explain.

So if during dungeon exploration, you flip a tile over and one of the "components" of the room happens to be a treasure chest, and you decide to open it by flipping the next treasure card, but it has a poison dart trap... the card says save vs reflex. Is that really any more complex? It's a bit more deeper of a game, but is it really that difficult.

As for the first number separated by a colon ":" like 5:6, it's pretty simple to me anyway. All that is saying is his attack rating, and range (number of squares). Pretty simple right? You see the Minotaurs attack icon is a sword signifying a melee type. His attack may be 5:2... that would mean he has +5 attack and a range of 2 squares due to his long pole axe. A character using a bow would have the bow icon (signifying ranged type), and maybe 5:6, meaning +5 attack and range of 6 squares.

Another number is movement. That is pretty easy right? Do I even need to explain what a 6 would be after the movement icon?

So far I have mentioned 5 different numbers and in my opinion a 12 year old would have grasped all that info in about 3 minutes of reading.

At least I hope so, LOL.

And by the way, please don't read into what I'm saying. I'm not trying to be a smart-ass, or condescending. I really am just asking if those concepts, which seem almost "must-have" in games nowadays, are really making the game confusing.

As for creature type, all characters have a "name block". As for the little sword. That was just to signify a playable character. I may get rid of it.

At this point I don't see that it would be any more difficult to learn than Legend of Drizzt, and that was about as basic a card/tile game can get.

I hope I'm right.

baberahamlincoln
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Joined: 08/28/2012
Bleed

I'm not sure of the scale of the cards, but do your images include space for bleed at the edges of the card (like a black border?)

Godzirra
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Joined: 03/11/2014
YES

On the photoshop version there is bleed past guidelines. Those were "flattened and cropped" jpg's I think.

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