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Dicematch: The Battle Dice Game

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JewellGames
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2 Players | <5 Minutes | Ages 8+

Rules

Dicematch is an all-dice game for two players. Players first construct a clan of 6 dice from their battle dice collection. Then, they battle each other with their clans, rolling one die at a time. When comparing rolled results, the die with the higher attack or the one that lands a successful devastate, knocks the other one out. The first player to knock out all six of their opponent's dice is the winner!

Features:

  • Easy to learn and teach
  • Multiple formats
  • Simultaneous turns
  • No bookkeeping or extra counters required
  • Fast and portable play
  • Expandable for new dice combinations

  • HPS74
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    Looks cool - I can see

    Looks cool - I can see further potential for this game

    It does remind me of a thread I posted a long time ago....that may work in with what you have....it's a lengthy read but the replier did a great job of explaining what needed to be done to improve it.....

    http://boardgamegeek.com/thread/401936/pvp-battle-royale-ccg-dice-gameyo...

    JewellGames
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    Did you ever resolve the

    Thanks for info, a good development read. Btw, did you ever resolve the issues and make progress?

    HPS74
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    No - it's just still how it

    No - it's just still how it is........

    I got distracted with the Pocket Sports series and I'm still working on that :)

    JewellGames
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    Potential ability

    Potential ability ideas...

    Motivation - Knock yourself out. While knocked out, your other dice gain +10 power on their attacks when you have less or the same number of knocked out dice as opponent and +20 power when more knocked out dice.

    Retribution - Knock yourself out. While knocked out, your other dice automatically knock out their opponent when rolling a Devastate regardless of color.

    Not sure how I feel about these yet. Motivation was originally just +10 regardless but feels week if it's used on one of your last dice (which you'll never choose to use then) hence the +20 when you're behind in numbers.

    Retribution is pretty strong when used at any time but is more luck based than Motivation.

    Both require you to track and remember that they are in effect. I would probably add a rule that says normal KOs are set aside to your right and ongoing effect KOs are set aside to your left or something.

    let-off studios
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    More Abilities

    A couple ideas you may want to play with:

    - Parasite: This die is knocked out, then roll up to 2 of your opponent's knocked out dice. That becomes your attack power.

    - Conquest: For each of your opponent's dice that's knocked out, this attack is +10.

    - Necromancer: This attack is +20. If you have more dice knocked out than your opponent, you may reroll this die to achieve a higher result.

    The main idea here is that you use knocked-out dice (yours or your opponent's) to further knock out your opponent's dice. There could be additional variables: the power works when there are even or odd amounts of dice knocked out; maybe it works only if you're falling behind your opponent; etc.

    I'm not sure how much of a "rewarding the leader" issue would be at hand with these. Extensive testing would be needed.

    JewellGames
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    Thanks

    I like those ideas a lot, thanks.

    Zodiak Team
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    nice! I gave up on Battle

    nice! I gave up on Battle Cups, I ended up using some of the original machanic to make my new game Poker Bawlers so I feel as though a piece of it lives on.
    If you liked any of the ideas from Battle Cups or even the name please take it all Jewel! I know you were very interested in the idea and I appreciate all your help.

    JewellGames
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    ty

    I appreciate it.

    That's a shame about the game though, I liked the idea for the dice cups and banking dice for abilities. I even had some suggestions like 1 bank, 2 bank, and 3 bank dice abilities per cup (instead of just 1) and a slightly different combat system.

    Goodluck with the new game!

    Toa Lewa
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    Awesome Idea!

    Great idea JewellGames! I see a lot of potential for this. I love the dice building element of the game. I also like the simplicity of it, and it looks like it would be very fun. If you ever start selling it, I will definitely purchase a few sets. How much do you think a set will sell for?

    Toa Lewa
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    Mind Control

    Here is another ability suggestion.
    Mind Control - Take your attacker's die and add it to your clan. After the mind-controlled die is defeated, the other player takes it back.

    JewellGames
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    ~

    I really like the idea.

    Soon, I plan to release PnP cards that represent the dice, so playtesters can just use the cards and 1 regular die instead of needing many custom dice.

    I haven't even considered price points but the goal is not to make this a cash grab.

    Toa Lewa
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    Random Thoughts

    JewellGames wrote:
    Soon, I plan to release PnP cards that represent the dice, so playtesters can just use the cards and 1 regular die instead of needing many custom dice.

    Good idea. That will make it easy for playtesters.

    I just really like how a clan can be customized to fit a player's tastes. When I play RPGs or skirmish games, I really like to use healers, so I could see myself using a couple of dice with the revive ability in a clan. Yet, my sister loves brute force tactics. I could see her using many dice with the enraged ability. I like that you have many options. And then there's the metagame aspect. If you know your opponent's preferences, then you have to consider strategies that might help you beat what you assume they are going to field.

    I do have another suggestion. How about you give the dice class names. For example, some dice could be called warriors, healers, rouges, wizards, zombies, etc. It might make the game a little more thematic. Just a thought.

    Toa Lewa
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    Scout Ability

    You could make a scout ability. It could allow you to see two of your opponent's hidden dice. I hope I'm not annoying you with ideas and suggestions.

    JewellGames
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    ~

    Toa Lewa wrote:
    You could make a scout ability. It could allow you to see two of your opponent's hidden dice. I hope I'm not annoying you with ideas and suggestions.

    Keep the great ideas coming, I don't mind at all. In fact, I appreciate any feedback and suggestion given.

    Toa Lewa
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    Sniper

    JewellGames wrote:
    Keep the great ideas coming, I don't mind at all. In fact, I appreciate any feedback and suggestion given.

    Alright! I'm glad to be of service. Here is another ability idea.

    Sniper - Your opponent takes one random hidden die out of his dice bag. Your opponent rolls this die and you roll your sniping die. If you roll higher than your opponent, his die is knocked out. If he rolls higher than your die, nothing happens (you missed).

    Toa Lewa
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    More than Two Players

    Does the game have to be only two players? I think a 2 vs 2 team battle could be really fun.

    Toa Lewa
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    Shield Ability

    Here's another idea.

    Shield - If your opponent scores a knockout, cancel it.

    Edit: Actually this won't work. I looked at the rules again and I noticed that an attack is canceled when it is an attack vs. an ability.

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