My friend, the artist, just completed the icons for my game about building a city one card at a time. What do you think?
The zone types are: commercial, residential, industrial, and municipal.
I find the icons hard to recognize due to the 45-degree angle. This gives the office buildings the same angled top as the houses and makes the smokestacks of the factory tiny.
I disagree with firstcultural. Even looking just at the thumbnail, I can pretty easily tell apart the different shapes. One change you might make in his direction is to make the smoke coming out of the smokestack blowing to the left, giving the whole icon something of a horseshoe shape if all you can see is the outline.
You might also want to redo the municipal one a bit, to be more distinguished from the residential in just the outline. However, except for the fairly rare condition of complete colorblindness, it is pretty easy to pick out since it's the only one without color. If you were to do this, I'd suggest an L-shaped building, so that with the perspective it becomes a bit of a horseshoe shape in the other direction. Another approach would be to make a smaller building, but put an out-of-proportion police car above it and a fire truck below it, giving an I-Beam outline.
Dymino Monsters Update 4-18-2024 (1) by questccg | |
Hidden Movement: What Makes it Cool? (19) by larienna |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (1) by questccg |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Blackboard Boogie Board: a bit of a REVIEW... (2) by questccg |
Thanks for the feedback!