Hi all.
Recently I started to work as a lead designer for a publisher, Red Glove. This means designing my own games but also evaluating other designers' games, following development of various projects, and so on.
Even if I'm working on my "strong suit", Super Fantasy, as we're releasing the second chapter of the saga - Night of the Badly Dead - I worked on a lot of stuff and, as jointly agreed with the publisher, we released on BGG the diaries for both GodZ, our new strategy game, written by Diego Cerreti, and the diary of the development of our pocket collection, nine games designed by a team of six designers\developers.
Links are here, maybe you find them interesting... if you have any question, I'm here.
GodZ: http://boardgamegeek.com/blogpost/34196/designer-diary-godz-or-making-ma...
Pocket Collection: http://boardgamegeek.com/blogpost/34071/designerdeveloper-diary-red-glov...
You're right, I didn't logged in for a long time and I'm sorry about that... mostly for myself, as I really like to discuss about game design and to look around to see how other people are working.
But, I've been really, really busy (as you can imagine). I also had a very little time for our italian community, I hope to recover after Essen Spiel. We released a lot of games in a very short time, all our departments were going mad :)