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Card Workshop

Card Break Down

Hey gang, its Tbone again doing another card workshop hoping for some critiquing.

This card design is a prototype and does not have original artwork (meaning, google supplied the pixels). But for testing I think it looks pretty good for doing it all on word.

Take a look and let me know what you think.

I am almost finished with the overhall of the mechanics for combat, deck construction and resource system. My hopes are for this to be a trading card game, but may end up being a living card game since it comes with a board.

Thanks all!

Tbone

Comments

Fonts

I think its a nice looking card. Definitely the left placement of the stats is a vital luxury for when your are stacking cards. Also, the text on the Card Name just seems too generic to me. If it was bolder with a little less sharpness, something more space/techy I think that it would look better. My opinion. And increase the font size of the flavor text at the bottom! haha

Also, I'm worried about your

Also, I'm worried about your borders. They seem very small and depending on your publisher, there will be variation in the cutting that is out of your control. Please make sure you won't run into getting part of your card chopped off.

My cents

I like that ability box design, the one with every other corner cut. It might look good on the picture box too and tie it together.

The small card description box in the middle is the worst part in my eyes. It's blue that doesn't match any other blue in the card (apart from maybe the borders), it's not centered, it's obstructed by the race indicator sphere, and it just looks too small overall to fit that space.
What I'd do if it was my card: I'd take the box out and use the space for the unit name, (or lower the picture box to leave space for the name on top), and put the description text in the picture itself where the name is now, or just in the ability box.

Also, I find that it would be consistent to have the combat/gameplay values at the same space, the agility and movement in between the attack and defense values? (tho I don't know how relevant these are in combat).

Looks good!

A couple comments:

The icons on the right side could use some work - they aren't great shapes for containing numbers or text. The top right one that's twisted 3d - Id take an extra look at that - twisting the number just makes it harder to read and I don't see the value (besides the fact that it looks interesting) to do that.

Also, people tend to fan their cards right to left, leaving the left side visible, so you may want to consider putting those icons on the left hand side.

Cheers!

Interesting

Never thought of the fanning aspect. Thank You!

And yes, the symbols especially the lightning bolt are not the best for value placement. I will try to contrive a replacement.

On my screen the card was

On my screen the card was 2.75 x 4 inches. That's a bit bigger than they would be and I still couldn't make out the text at the bottom. Also the text on the blue bar under the title is obscured by the shading effect.

Otherwise it looks great.

Noted!

Thank you for your feedback.

I saved this as a picture on word and it doesn't always come out that well. Also on mobile devices it cuts off some of the text.

The flavor text reads:

"Survival Guide: spindle rockets whistel when fired. Run away as fast as you can; it might already be too late."

Tbone

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