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Automa: Multiplayer Games Solitaire Playable

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The Professor
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Joined: 10/25/2014

If you're not familiar with Jamey Stegmaier of Stonemaier Games (Viticulture, Tuscany, Euphoria, and other games), I highly encourage you to check out his blog:

http://stonemaiergames.com/the-compelling-power-of-solo-play-for-tableto...

A guest writer, Morten Monrad Pedersen provided two excellent posts (with a third and fourth coming soon) on how to build solitaire rules into your game design.

First Entry:
https://boardgamegeek.com/blogpost/37830/automa-approach-method-making-s...

Second Entry
https://boardgamegeek.com/blogpost/37886/automa-approach-guidelines-and-...

Cheers,
Joe

questccg
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Joined: 04/16/2011
Very interesting

Thanks for giving us those links. I am very interested by SOLO game play because "Tradewars - Homeworld" features a SOLO game scenario. This is one of the aspects of the game that I would like to refine.

I won't go into explaining what are the aspects of the solitary scenario which bother me... until you have a good look at the game yourself.

However this is one aspect of the game which is not yet exactly what it should be... We can discuss this matter further once you get some play-time on that particular solo scenario...

Note: I am also interested in designing *expansions* for the game - and 1 Player SOLO game scenario is something that I want to include in expansions also... So it's worthwhile to buy - just for the SOLO scenario...

I know "TENSION" is the name of the game... And that's why my SOLO scenario "The Derelict" is supposed to have a high amount of tension. The question is will you survive long enough to retaliate against the menacing starship?!

Update: I had never thought of the HIGH-SCORE mode which is a sort of "beat your own top score". I kind of LIKE the idea - I can picture a SOLO scenario that is all about beating your HIGH-SCORE given Market values for resources... And I think I could REPLACE my missions deck with a "Market" deck which would control how the prices of resources would fluctuate. This chimes well with a game about Trading (eg. "Tradewars - Homeworld") but I still would need to figure out how starship (Fighters) will fit into the picture... Maybe in relation to the MARKET (eg. Starships are worth x1 multiplier when selling, Crews are worth x2 multiplier and Weapons are worth x3 multiplier).

Again something to think about... But it's cool direction I had not even thought of before reading those links! Thanks again!

The Professor
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Joined: 10/25/2014
You're very welcome!

I ran across the links today in response to one of Jamey's posts. They read quite well, and thought best to share them with the broader community as the designer doesn't know about BGDF, though I've invited him now to join.

I've read through the rules and look forward to play-testing this one. One of the things that I've found since getting into this industry is that you can actually have too many good ideas...and it takes the will to decide what stays and what must be shed.

Anyway, I'm glad the links helped you, my friend.

Cheers,
Joe

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