This month I'm writing about some ideas that can lead to "fun" in games. Of course this leads to the difficulties of developing a clear and universal definition for a subjective concept; What you find fun and what I find fun can be very different things.
I think there is value in starting in a different area of gratification in games that might be easier to find some semblance of agreement: Satisfaction.
I started with 10 ideas, mechanics and emotions I think encompass much of the Satisfaction we find in games including a sense of accomplishment, teamwork and the ability to break rules and feel powerful in games.
http://www.gamesprecipice.com/satisfaction/
What do you consider Satisfying and what do you consider Fun? Or is it worth making a distinction between the two at all? Comments and criticism are always appreciated.
We followed up our initial look at the idea of Satisfaction in games with some of the categorical issues that can remove from the player experience.
http://www.gamesprecipice.com/dissatisfaction/
What things do games ask you to do that can be frustrating to players?