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Introducing Squib: A Ruby DSL for prototyping games

2 replies [Last post]
andygamer
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Joined: 08/13/2010

Hi everyone, I've just put out another release of my pet open source project called Squib.

Squib is a Ruby DSL for prototyping card and board games. Write a little bit of Ruby, define your deck's stats, then compile your game into a series of images ready for print-and-play or even print-on-demand. Squib is very data-driven and built on the principle of Don't Repeat Yourself. Think of it like nanDeck done "the Ruby way". Squib supports:

  • A concise set of rules for laying out your cards
  • Loading PNGs and SVGs
  • Complex text rendering using Pango
  • Reading xlsx and csv files
  • Rendering to PNGs, PDFs, and SVGs (sheets or individual files)
  • Flexible, data-driven layouts in Yaml
  • Basic shape drawing, blending operators, gradients, etc.
  • Unit conversion
  • The full power of Ruby!

Squib is based on the Cairo graphics rendering engine, the library of choice for WebKit, Gecko, Inkscape and many, many others.

http://andymeneely.github.io/squib/ https://github.com/andymeneely/squib

The latest version, v0.6.0 is my 13th release since July 2014.

Also, on BGG we've seen a bunch of early adopters who are already posting some neat showcases: http://www.boardgamegeek.com/article/18495529

Hope you like it!

Centaur255
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Joined: 06/23/2015
Squib

Sounds awesome! We'll give it a look! I'm not designing a card/board game quite yet, but I'd definitely be open to it in the future!

mulletsquirrel
mulletsquirrel's picture
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Joined: 08/14/2014
I definitely want to try this

I definitely want to try this out when I get home!

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