Hello, and welcome to my Game Journal for Into the Black: A Game of Space Piracy.
We (I Will Never Grow Up Gaming) have been working on this game for several months at this point and thought it would be great to share my ideas with other designers and seek any kind of feedback I can get. Positive, Negative, Constructive .. I'll take it!
This is a random tile laying, (almost) 4X, cooperative game with a potential traitor element.
We have done a lot of revising of the rules, about 30 internal play tests (so far - many more to come!) and work on the art is coming along nicely. We also have several manufacturing quotes in already and the frontrunners (so far) look like Whatz Games and WinGo.
Distribution thoughts are coming up.
Kickstarter prep is beginning.
Working on PnP files as we speak.
SO MUCH TO DO!
I have attached a PDF of v3.0 of the Rules if anyone is interested in reading them.
Any and all feedback welcome!
This game is set to be published in 2016 by I Will Never Grow Up Gaming
We have several other games in the works as well if you're interested in browsing our site.
Breach the airlock, blow the doors, plunder the ship! Space Piracy at its best.
You are a members of a space pirate crew who are boarding a federal star ship with the goal of taking over the bridge. Each player has 1-2 characters (varies by number of players) to perform actions (move, attack, retreat, search, equip/trade items).
As you explore the star ship searching for the bridge corridors and new rooms are revealed. Room tiles are laid face down until the room is entered (which triggers a number of event cards, determined by the various rooms).
Event cards include things like Enemy Defenders that you must fend off, a dangerous plasma Leak or Artifical Gravity failure (as a few examples)!
Loot cards include many helpful items, such as stim packs to heal your or anothers character, weapons to help fight defenders, armor to help protect against defenders and more.
In addition to all this, each Character has his or her own Personal Goals card .. and one of those goals may show you as a traitor!
Reach the Bridge and defeat the bridge crew within 20 turns (or before meeting any number of other failure conditions) to win the game together!