War: the card game

War: the card game

war the card game:

i'm trying to make it a little more interesting...

have two decks of cards

take out all the face cards (I'm not sure at this point whether or not i want Jokers in the game) leave in the aces. so you have ace-10 aces being 1. the four suits of Jack Queen and King are your 3 different kinds of special abilities for a total of 12 face cards that are tapped used then discarded in the game.

Jacks: reverse strength: 10's become 1's and 1's become 10's etc...

Queen: look at X number of card(s) off the top of your deck and put them back the way you want them.

King: declare war if the cards don't match. (i.e. i have a 2 you have a 10 i'm getting lower on cards so i declare war by tapping the king and maybe i'm still in this.

Joker ???

Unsure of what to do with the 2 Jokers but i was wondering since there's only two of them per deck and per side why not just make them have more oomph like a thief ability

just thinking. i'd like to hear what you all think and hear ideas you have about mechanics in something like this.


From my pointy of view the

From my pointy of view the main problem with a game like War is the lack of useful decision making.

If my only action is to draw a card at random and apply it the values or effects of the cards don’t matter. a machine could do it for me with the same outcome.

To make War a game worth playing you need to give the players options that affect the outcome in a semi predictable manner.

I believe "Strategic War"

I believe "Strategic War" splits the deck evenly between the two players, who treat the entire 26 cards as a hand from which to choose their play each turn.

I like where you're headed

I like where you're headed with that. You're leaving-in the random-card-from-deck aspect, but giving the players a way to reacte to what they have popping-up by using the special abilities.

btw, here's my attempt at making "War" a bit more interesting ... I call it "Trench" ...
http://www.boardgamegeek.com/thread/192526

-Bryk

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