Apologies if this is posted in the wrong section.
As boardgame designers, I'm sure we all go through phases where the inspiration and drive to keep designing is at an all time low. I am currently experiencing this.
In general, I usually have a dozen or so boardgame ideas floating around in my head. I get excited about starting work on them. In the past, that hasn't been an issue. My issue in having the drive to continue lately, I think stem from the following:
- I lose interest in designing a particular game at some point in the concept/early prototyping phase.
- I don't feel like prototyping all the required pieces, as it would take a long time. Learning programs to make my life easier, such as NanDeck, and Inkscape can seem like a huge task.
- When I do prototype a game, it's pulling teeth in my game group to get it tested. I constantly have to bring it up, and it just feels like I'm inconveniencing everyone. They play my game once half heartedly, and it never gets brought up again. The game gets shelved and I get discouraged because the 10-20 hours I put into the concept/prototyping/writing rules seems wasted.
The last one is probably the biggest, and I think the first two stem from the last one.
I don't want to stop designing, in fact I still love it and have a big passion for it. (If I could make a career out of it, I'd do it in a heartbeat). For me, the joy in designing comes from seeing others being immersed in a world you've created.
I just don't see how it's worth it right now, and from there, the negative feelings snowball.
Anyone experienced what I'm going through? How did you deal with it?
The strange part to me is, in general the feedback I have gotten on my games has been positive.
Based on my experiences, people have also been brutally honest with me about the games, telling me the parts they didn't like about it.
One of the biggest complaints I have heard is that they don't find the prototype interesting to look at. I don't think much can be done about that. One wants to make sure the game is fun and compelling before you invest countless more hours into designing art, etc...
I do tend to design more hardcore strategy games, so it may be they aren't fans of that type of games, but even then that doesn't make sense as we play heavy games such as:
- Dominant Species
- Terra Mystica
- Lords of Waterdeep
- Castles of Burgundy