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Designing an abstract game is different.

Quick prototype board

I posted last week about designing a different way than I am accustomed too. I have kept at it and I am very happy with the results. I kept having to make myself stay restricted and not just throw in stuff. With it being suck a small game with very few parts and rules, I really had to force myself to stay in that bubble.

I kept all possible theme away from this game. Even the title is just the Old Norse word for the main mechanic (HRINDA). Now I will start doing the graphic design.

It is only a board with coins. I am thinking about making it look like wood in lay in.

I will be testing it out with 3 and 4 players this weekend to see how it balances. 2 is great so hopefully it will play well with extra people.

I posted the quick prototype board. Let me know what you think.

Comments

Very cool. I haven't thought

Very cool. I haven't thought about designing an abstract. I'd love to see your rulebools if you have one.

Squinshee wrote:Very cool. I

Squinshee wrote:
Very cool. I haven't thought about designing an abstract. I'd love to see your rulebools if you have one.

Not as of yet. I am still working out a few tweeks. Right now my rules can actually fit on the game board if need be.

I think the key to a good

I think the key to a good abstract game is simplicity in the rules but complexity in play.

Dralius wrote:I think the key

Dralius wrote:
I think the key to a good abstract game is simplicity in the rules but complexity in play.

That is exactly what I am going for. The rules are straight up easy.
Place a coin make 1 of 3 actions on a different coin. Done.

I got to test it a bit more and the guy I was testing with got it in under a minute, but after 1 game he was wanting to find strategies and play again and again to test them out. I was quite pleased.

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