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Idea for RPG Co-op, "Thrown into Darkness by Blue and Purple Men"

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makusanzen
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Joined: 09/20/2016

I have the meat of the game design doc done (posting a portion of it). Just wondering if it sounds interesting enough to play or maybe I should leave it on the shelf for later.

Hook: Create/Explore randomly generated system of caves. 7 unique roles with 2 flavors each. (imagine a Zombicide and Pandemic combo)

Pitch: 2-6 players are thrown in a randomly generated cave system by blue and purple men. With 2 starting items and some personal missions, they must brave whatever the darkness throws at them in hopes of finding a way out of all this madness.

Some mechanics: Players take their turn (move or rest, trade, use special abilities, attack). Roll 2 dice to attack (double 1,2 = miss, double 3,4,5,6 = crit, else = normal). Beasts (if any) take their turn (regenerate to max HP, move, attack (double 1,2 = miss, double 3,4 = destroy random item, double 5,6 = crit)). Draw an event card (increase number of beasts, level up beasts, lucky or unlucky events for the players, or nothing happens). When players lvl up, they are dealt 3 stat cards and they select 1 card. Need a total of 6+ to open regular treasure chest (dice roll + Dex of player).

End Game: Exit portal appears at a random spot when the number of level 4+ beasts doubles that of number of level 4 players. Successfully completing 1 mission will give you a free potion at the start of your next game, 2 missions will give you 2 potions and 3 missions will give a potion and an extra item.

Board setup: Connect up to six 6x6 hex grid boards in any position as long as they don’t overlap (yes, you can connect at a diagonal). Shuffle tiles containing obstacles, loot, traps and starter beasts upside-down and place them on the grids. Each player a regular dice 3 times to find their starting point. The first dice selects which grid board, the second points the row number and third points the column. Flip over the starting point, place your character piece and flip over the 6 surrounding tiles.

7 roles:
Helpers - a little extra HP, +1 storage, minor heal spell @ lvl 2
Crafters - +2 Dex, armor or weapon bonus, create traps
Warriors - +? Str, can move boulders, extra gear slot, Atk bonus
Smarts - +Int, -HP, immune to traps, hide ability
Priests - +Chi, heal Chi/HP, chance to destroy boulder/column, one handed only
Orators - buff stats, feign death ability
Leaders - +Spd, buff Spd for nearby players

Stat bonuses: 6+ Chi = lightning stun ability, 4+ Str = 3rd backpack slot, 6+ Int = beast double rolls count as misses, 6+ Dex = dual weld, 6+ Spd = auto escape from beasts.

Beasts: lvl 1 immobile attakers, lvl 2 regular, lvl 3 runners or fatties, lvl 4 buffed attackers, lvl 5 dragon can destroy any boulder or column in its path.

Sample missions: "No man left behind" - carry a dead player's body with you when you escape. "Gonna make it" - broken leg, can only move 1 space at a time the entire game. "Light within" - eyelids were stitched up, must roll to select direction to walk in unless a player is nearby to guide you. "Peace no war" - can't kill anything and escape when portal appears. "Third eye" - when lvl up, deal 3 stat cards upside-down, guess the stat card to keep it (possible to keep all or leave with nothing).

Story: You open your eyes to blinding lights. Powerless, you watch as blue and purple men carry your limp body towards a hole in the floor. The grins on their faces are all you focus on as you fall into the abyss.
Oddly, the impact doesn’t kill you. In the darkness, you grope around and find a lighter and 2 items. The echoing roars of beasts don’t sound too welcoming. You venture forward in hopes of finding answers and returning home safely.

Soulfinger
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Why blue and purple men?

Why blue and purple men?

makusanzen
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Joined: 09/20/2016
it's a secret ;)

it's a secret ;)

Soulfinger
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Okay, because the first

Okay, because the first result I get on Google for "blue and purple" is the bisexual pride flag.

makusanzen
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Joined: 09/20/2016
Interesting. Then I searched

Interesting. Then I searched too and stuff about colors, jewelry and hair comes up on my first page. Which makes me wonder if google is messing with our search results..

Anywho, seems like no one is interested in the game so I'll just put it on hold. Thanks for reading.

X3M
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makusanzen wrote: Anywho,

makusanzen wrote:

Anywho, seems like no one is interested in the game so I'll just put it on hold. Thanks for reading.

Don't put it on hold just because no one here is reading. Some people just don't have the time in those 2 days that this topic was placed on this forum. Besides, give it a week and halfway a bump. If then, still no one reacted. You can assume that no one HERE is interested.

But in other forums or gatherings they might.

It does help though, if you change your questions, in general. Or if you ask specific things in separate topics.

TLDR topics are more often skipped than any one is realising.

And to conclude, what is special about your game compared to other games in the genre?

Squinshee
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X3M wrote:TLDR topics are

X3M wrote:
TLDR topics are more often skipped than any one is realising.

This. Don't misinterpret a lack of responses as a lack of interest. I've thrown stuff on here that never got responses because I was like, "Here are the rules, whadjya'll think?!" Members here like to chew on questions.

TwentyPercent
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Soulfinger wrote:Okay,

Soulfinger wrote:
Okay, because the first result I get on Google for "blue and purple" is the bisexual pride flag.

Maybe there's an undertone here.

Why were you groping around?
What two items did you find, besides a lighter?

makusanzen
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Joined: 09/20/2016
X3M wrote: TLDR topics are

X3M wrote:

TLDR topics are more often skipped than any one is realising.

And to conclude, what is special about your game compared to other games in the genre?

I can understand. If that first paragraph doesn't grab my attention, I would skip the topic too.

In my game, it should be possible to PVP if players wish to do so. And I thought the way the board is set up is unique. I honestly don't play rpg co-op board games and I'm just comparing my game to the current top rated games by watching youtube videos on reviews/gameplay.

Soulfinger
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makusanzen wrote:Interesting.

makusanzen wrote:
Interesting. Then I searched too and stuff about colors, jewelry and hair comes up on my first page. Which makes me wonder if google is messing with our search results..

Anywho, seems like no one is interested in the game so I'll just put it on hold. Thanks for reading.

Damn that Oglaf comic! I bet it is skewing all of my search results. Anyways, I was interested in your game. I just didn't get a substantial answer to my initial question, so it came across to me that you weren't actually looking for a dialogue.

Midnight_Carnival
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The Google Search Ninja Always messes with your search results!

...but to answer your question, yes, it sounds interesting enough that I would consider playing it.

BoardGent
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Joined: 09/04/2016
Yes it is interesting.

Have you had any bit of playtesting for a prototype yet? This seems like the kind of game where character balancing and stat balancing is gonna be a good amount of work and intuition.
I've played D&D before, and this seems like one of those games which try to take some of the mechanics and scenarios and dumb them down a bit. This is a good thing.
While it is interesting, I'd say there are some things to consider here:
-Game Speed: in games like these, decision-making can take a lot of time (especially if in group). Will your game have players acting at the same time, or does each person carry out their decision one at a time? Are all of the beast rolls done at the same time?
-Encounters: how do you encounter beasts? How are quests given out? One of the strengths of these types of games is their replayability, as each time playing can take on very different paths.
-Player growth: Do players have enough ability to make their character feel like they built him a little bit?
-Enemy variation: Do different beasts in the same lvl have different abilities? This should be helpful: http://d20.sabotender.com/5th/Source/DnD%205e%20Monsters%20Manual.pdf

Your game sounds like it could turn out really well, but in these kinds of games the fine-tuning really separates the good from the bad.

radioactivemouse
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Hook?

I don't really see your hook as a hook. The hook is what makes your game different from other games. Saying that it's randomly generated sounds like Diablo, and 7 roles just sounds like a typical RPG.

What are you bringing to the table that is going to make people play your game instead of another randomly generated game where you have a choice of 7 or so roles...like Betrayal At House On The Hill.

And if you're not going to talk about what blue and purple men are, then it shouldn't be in the hook in the first place. Put that information in your pitch.

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