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Chrysopoeia - a Steampunk-themed game of Alchemy, battles, and resourcing is up on Tabletopia

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Rick L
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Something weird is going on

Something weird is going on with my image links - the pics are hosted on BGG, but seem to be on and off broken links today...

FrankM
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Well, here is something. And it is weird.

Rick L wrote:
Something weird is going on with my image links - the pics are hosted on BGG, but seem to be on and off broken links today...

Not sure exactly what this means, but the broken-image request is due to https://cf.geekdo-images.com/images/pic3528668_md.jpg giving

Quote:
ERROR
The request could not be satisfied.
Request blocked.

Generated by cloudfront (CloudFront)
Request ID: 9k4tjRxB5VrdYmSC0GCMCGvOTozSPdoWoNc6KEbMj6lhn10Eb5UIoA==

Rick L
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And they're back?

Weird - after going to BGG to view each image in my gallery, the links started working again...

Yup, one by one as I viewed them they started showing up here again.

Rick L
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New setups

I realized the other day that I had completely left out the rules regarding the use of Steam in the game! As changes are made, and things get rearranged, other things tend to get lost in the shuffle - oh well!

The manual has now been updated on both Tabletopia and Google Drive. Also, I currently have 2 player and 3 player setups on Tabletopia, and working on doing the 4 player as well as a solo mode!

Also put together this 2-sided player aid:

FrankM
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Player aid only works if it aids player

Rick L wrote:
Also put together this 2-sided player aid:

I like it, but be aware that somewhere along the line public schools stopped teaching kids how to read and write cursive. That looks like printscript, which ought to be fine, but I'd check the font (not necessarily that exact text) on some convenient 7- or 8-year-old.

Even if you don't think your game is aimed at kids, they have this annoying tendency to get older over time.

Rick L
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Interesting thing about fonts

Good point about the fonts FrankM - while I do like this card to have the appearance of handwriting, fonts can be a love/hate thing when exposed to more people. I had that issue with my original player boards.

There are some interesting benefits to using a harder to read font, however - BHFuturist found this short video a little while ago. Check it out! https://youtu.be/i-aCSFD3xro

I still may need to reconsider the font on this card, but then it might just end up making the rules easier to remember!

Rick L
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A couple of screen shots from

A couple of screen shots from the 2 player setup on Tabletopia:

The Odd Fox
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Looks fantastic!

This is really a great looking game! It's been fun to watch you refine it over time. Excited to see where you go with it!

jfeast
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8 year old approved.

My friend's 8 year old could read the cards with no problem. It also seems to be a game that would be played with an adult present, as opposed to a game that a group of 8 year olds would play against each other. Maybe I'm wrong about that, but I think that this font would work, perhaps requiring minimal help from adult players.

Rick L
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The Odd Fox wrote:This is

The Odd Fox wrote:
This is really a great looking game! It's been fun to watch you refine it over time. Excited to see where you go with it!

Thanks! If the next couple play-tests go well (or if they ever happen lol), I can finally do a demo video. Just want to feel that the rules are solid enough before I commit them to video form!

jfeast wrote:
My friend's 8 year old could read the cards with no problem. It also seems to be a game that would be played with an adult present, as opposed to a game that a group of 8 year olds would play against each other. Maybe I'm wrong about that, but I think that this font would work, perhaps requiring minimal help from adult players.

Good to know the font wasn't an obstacle. I think FrankM was just pointing out that if kids don't learn cursive at 8 yrs of age, they might not be able to read it when they're 16 and old enough to play the game!

Not that the font is cursive, but it's close. Anyway, not too worried about it. As for the age range of my game, my 16 year old does well at playing - she gets it and has won a couple of times. She's also an honor student, so gotta factor that in somewhere I guess.

Rick L
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As the work progresses...

Hi folks, just wanted to make note of the progress on Chrysopoeia. This is still a Work-In-Progress, both in physical prototypes and on Tabletopia, so for anyone who has been trying to get familiar with the manual, feel free to PM me anytime to ask about any minor changes or updates I've been doing. I don't want to add a post here every time, since that would just be annoying, right? :) But I'd be more than happy to PM you and fill you in on any recent changes.

I know that a 22 page manual is pretty involved, so I don't expect that too many people are ready to invest the time into it, although as a prototype it is fully functional on Tabletopia. But hey, at least it's 10 pages shorter than the Scythe manual, right?? Lol

Anyway, my latest play-test helped to cement in place some of the recent changes, but also helped me to cut out some overly-complex rules with the Alchemy Lord character cards. While the replacement graphics are done, I may still play around with the graphic design a bit. But at least they're ready for the next test!

So that's basically about the last thing I need to iron out! But if the next test or two goes better with those, I'll be happy. I was also finally able to send off a lot of updated cards and tokens to a friend out of state so he and his group can start play-testing too!

tikey
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I truly thought tha I had

I truly thought tha I had posted here.
I've tried the tabletopia version to try the manual.
Just following the rulebook is a bit complicated. I guess that the main problem I'm facing is that I need context to the actions. I feel it needs a small description of what each part of the board does and perhaps briefly mentioning what the resources are used for (like in page 13) before going into the turn flow.

But that's a minor gripe. Even without much testing I think I have the gist of it. It seems that even with lots of stuff happening it's pretty easy to keep track of everything so that's great.

The game on tabletopia looks great, but the protoype photos you posted earlier look georgeous.

Hope this helps!

Rick L
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Thanks!

Thanks for checking it out @tikey! Page 3 has a description of the player boards and the layout, but I changed some of the text to make sure it's all explained. I'll work on rearranging the page better though since it's a little messy.

And I found room on page 4 to briefly describe the resources as part of the setup instructions. Thanks for the feedback!

I never did a title page or a table of contents - I should probably get those in there soon tho & see if that helps navigate a little.

The main thing I need to settle on is the right unique character abilities. Trying to make them interesting but simple - the character cards are not a big part of the game, but instead serve to give different "flavors" to the way you play the game.

Getting close!

tikey
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It looks much better now. If

It looks much better now.
If you find the space I would add an explanation simply stating that the boiler is used in the production of apparatus and strategy cards. And in page 3 you could add that the time machine allows you to reroll some throws and that the Harnessed Chaos is used mainly for combat.
That info is good enough to understand the purpose of each component of the board and why you'd want to pursue any given resource.

Rick L
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Done!Thanks again for the

Done!

Thanks again for the feedback tikey! And it looks like you have a good understanding of how a lot of things work in the game, so that's helpful to know. Especially as English is your second language, right? But I must say you have an excellent command of English!

I will also freely admit that Chrysopoeia seems to be kind of tedious to play on Tabletopia compared to the actual physical version. It's like that for most games that I've tried on there too, of course. It's not as fun as the real thing by far. Picking up a handful of Alchemy dice to chuck and sort through the "experimental reaction results" is fun, and it even adds a unique player interaction as everyone wants to see if they can find matches with you, even though they are "opponents".

But in Tabletopia it's tedious to move the dice, draw a selection around them, or select them one at a time, roll, then move them again to place them - it's much easier on a real table! Although the moving gauge needles are pretty cool in Tabletopia...

Anyway, it has still helped a lot with play testing. Thanks again to anyone who has tried it out!

tikey
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I agree that the physicality

I agree that the physicality of a boardgame is one of its appeals. But virtual environments are more convenient. I have found working on tabletopia allows me to iterate faster as I can update assets quite quickly, and try different things in a way that mirrors a product that's closer to the final thing.
Yes, English is not my native tongue but I've studied it for years and I try to read and write as much as I can. It's fortunate that this is a written medium as I have terrible pronunciation since I rarely get the chance to talk in English to someone :P
Regarding your game I was delighted that it seems to have a lot of stuff going on but it not a complicated game to learn.
I'd love to play a whole game but it's very difficult for me to get my friends to play something (I can't even arrange for a playtest of my own game).

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