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FOW Happens

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Experimental Designs
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Joined: 04/20/2013

I've been playing around with an interesting twist to this game I've been working on for a while now (yes, that one) and since it has reached a point that its base mechanics are stable enough where I can focus elsewhere.

The dilemma I face now is whether FOW (Fog of War) cards should be played at random or have a dedicated hand whenever the conditions allow them to be played.

Method 1: Players randomly choose cards out of a deck and play them at the before, during or at the end of an activation. The card is completely random and sometimes may not have the chance to apply to the current circumstances and therefore it can be written off as if nothing happens.

Method 2: The FOW deck is shuffled and split into however many players there are and draft the cards out of the hands until there are only two cards left and the rest is discarded. The cards drafted into a hand and are played according to the conditions of the card allows.

Method 3: Each player has their own dedicated deck of FOW cards they can draw and play whenever a blunder is rolled during any point of the game. So the more failures you roll the more FOW cards can be played against you.

So in summary method 1 is completely random and can often making no sense but makes things chaotic. Method 2 is drafting cards playing them when you think the conditions are right. Method 3 is playing the cards whenever something bad happens, which makes more sense but can end up railroading players who have dice that just hates them.

What do you think will be more fair?

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