I had a design from many moons before that disclosed "partial information". Now the system was not correct, since there were errors made in the design of the system. Today I took a 2nd look at that system and found my mistake. It uses an RPS-5 with partial information.
There are five (5) classes:
|2.||Life||High Elves||White||Neutral Good|
|3.||Peace||Wood Elves||Green||True Neutral|
These are the NEW Races/Classes. And I've corrected the RPS-5 linkage so that there is ALWAYS uncertainty even with the "partial information". What it amounts to is this:
Every card is a unit from one (1) of five (5) races. On the back of the card is the game name and crystals from the triad of colors/classes. This threesome allows the opponent to either play odds, rely on instinct or body language to read his opponent...
Indeed it's kinda exciting to revive a old design into something new ... that may just have enough potential.
The game is a rather simple duel between two players with a deck custom built with twelve (12) cards. It's a "micro" game... that still needs more fleshing out. As it stands, I have the basics (which is good) - but still need to make more analysis to figure out how to make the game SOLID.
The cards also are played into a "formation" based on two (2) separate rows: support and melee. Each row has a purpose in play:
- Direct Combat = Melee
- Ranged Combat = Support
Each unit has a "Range" Value which determines how it may attack opposing units.
So far that's what I got for now... But I will be investing more time on refining this design. Maybe I have the beginnings of my "micro collectible" game! Cheers.