Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.
There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.
Listen to the episode here:
http://www.boardgamedesignlab.com/how-to-make-a-great-hidden-movement-ga...
Comments
Can't wait for Wednesdays!
I'm starting to look forward to Wednesdays just to hear the next podcast!
This episode got me thinking about if it's possible to come up with a mechanic that eliminates the possibility of cheating in a hidden movement game. I haven't come up with anything yet, but if that hasn't been accomplished yet in a board game, that means we as designers might have some uncharted territory out there!
Mokheshur wrote:I'm starting
This episode got me thinking about if it's possible to come up with a mechanic that eliminates the possibility of cheating in a hidden movement game. I haven't come up with anything yet, but if that hasn't been accomplished yet in a board game, that means we as designers might have some uncharted territory out there!
So true! I really look forward to this each week!
As far as the no cheating aspect of hidden movement games, that would be great to find a way to do that. Until then we just have to keep coming up with excuses not to play with those cheaters.