Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.
We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.
Check out the episode here:
http://www.boardgamedesignlab.com/a-day-in-the-life-of-a-pro-designer-wi...
Comments
Great podcast!
Gabe,
Wonderful job as always. It's important to hear from relative newcomers to the board game design space who have done exceptionally well, realizing that like anything for which you want to perform at the next level requires patience, persistence, and sacrifice.
Cheers,
Joe
Thanks, Joe. In college we
Thanks, Joe.
In college we had a creed hanging on our locker room wall, and part of it said:
I believe that this is a practical world and that I can count only on what I earn. Therefore, I believe in work, hard work.
Work, hard work. That's what leads to great games. (And great anything for that matter.)