I want to make a geeklist of game where one of the criteria is tho have deep games, the opposite of fluffy games. So how to you define that a game has a good level of depth. So far, I came up with the following criteria:
Play time: A game under 30 minute is much less likely to have depth.
Replayability: If a game is replayable with various factions or scenario, it's more likely to have depth.
More strategy, less book keeping: If the process of the game consist more in thinking and making decisions than updating the status of the game, it should have more depth.
Do you have any other ideas?