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Hello Everyone!

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HobbyHorseGames
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Joined: 02/13/2017

Hey everyone! I just wanted to stop in and introduce myself since I'm new. My name is Eric, and I represent HobbyHorse Games, LLC, a small company that is currently working on its first tabletop card game.

While tabletop design is pretty new to the team, we've been dabbling in various forms of design for many years now. I myself have some hobby video game design experience, and I'm collaborating with webcomic creators, professional illustrators and other awesome creative individuals. The big thing we all have in common is a longstanding love for tabletop games.

I currently have a medium-polish prototype for a card-based role-playing game that sends Adventurers off on a large series of pre-designed Quests, where they are free to improvise their way towards solutions not unlike a very simplified, condensed D&D. The game allows for a lot of player freedom in executing the rules - and so it probably needs a lot of polishing in terms of defining the rule set. This is one of many things I intend to start testing soon, so please look out for my posts in the Playtesting area in the near future if this sounds interesting to you!

Anyways, I'm excited to join this community and see what I can contribute. I hope to speak with all of you more soon!

let-off studios
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Joined: 02/07/2011
Welcome!

Hello and welcome, Eric!

I enjoy light RPG games and casual storytelling games, and I'm curious to hear how yours comes along. The way you describe it, I couldn't help but think of Fiasco and Cosmic Patrol, which is a favourite of mine.

A more structured approach that focuses on the storytelling aspect is The Quiet Year, where the players tell the story of a community and its trials and solutions. Your "pre-designed Quests" come to mind as a way to inject conflict and problem-solving into the model, and from what you describe that's where most of the player choice (that is, interesting stuff) will happen.

Please keep us posted on development as time goes on, Eric! :D

EDIT: Oh, and look into Fudge Dice as a way to inject a bit of drama into your scenarios, should you be looking for some options. Very heavily-influences the outcomes in Fiasco, although players are still responsible for describing/playing-out the resolutions.

Adam Leamey
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Joined: 02/23/2017
Nice to meet you look forward

Nice to meet you look forward to hearing more about your game. I like fantasy/dungeons and dragons so you have caught my interest.

HobbyHorseGames
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Joined: 02/13/2017
Thank you for the well wishes

Thank you for the well wishes and kind words! I will look more into Fudge. I somehow haven't played Fiasco yet, but Fudge seems flexible but simple which is what I'm trying to achieve.

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