Skip to Content

My character designs for Hero/Villain flip card game

16 replies [Last post]
jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
Crimson
Rubberman
Ninja girl
card template proto
Rubberman colored
CARD TEST.jpg
CARD TEST3.jpg
CARD TEST2_3.jpg

I still dont have a title for my card flip game but since its have to do with H/V, it will be easy to come up with a name that hasn't bee named yet

But here are my character designs, i only have 2 out of 50 so far, it may look rough and disproportionate to most people but it is my art style and i am happy how it turned out.

http://www.bgdf.com/node/19277 link to my wip card mechanic
I might remove the ream combo aspect of the game, ill see how it goes

HEROES
-Rubberman

VILLAINS
-Crimson female (unnamed)

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
New character added dunno if

New character added

dunno if hero or villain but she has a back story

A teenage girl stumbles onto a mysterious purple artifact which grants her special powers but also curses her, she eye turns purple due to the curse
http://i.imgur.com/GSE2kFQ.jpg

Stormyknight1976
Offline
Joined: 04/08/2012
Looks great

Keep up the great work.

Stormy

ruy343
Offline
Joined: 07/03/2013
A word of caution

Hey Jedite,

You've probably heard this before, but I suggest that you really make sure that your game is very playable and fun before you go to town with artwork. I make this suggestion because if you end up needing to change or remove cards, you'll have lots of artwork that you didn't need, and it'll likely lead to burnout. Just make sure you have a solid idea of where you're going before you commit to an art style and to art for different cards.

Also note: most publishrs hire their own artists, so if you plan to pitch to a publisher, know that they'll likely want to hire their own guy for their art, and that your art style might not end up in the finished product anyways.

However, your artwork is way, way better than mine, so good work!

Just my $.02

FrankM
Offline
Joined: 01/27/2017
Great work, but I second this caution

ruy343 wrote:
Hey Jedite,

You've probably heard this before, but I suggest that you really make sure that your game is very playable and fun before you go to town with artwork. I make this suggestion because if you end up needing to change or remove cards, you'll have lots of artwork that you didn't need, and it'll likely lead to burnout. Just make sure you have a solid idea of where you're going before you commit to an art style and to art for different cards.

Also note: most publishrs hire their own artists, so if you plan to pitch to a publisher, know that they'll likely want to hire their own guy for their art, and that your art style might not end up in the finished product anyways.

However, your artwork is way, way better than mine, so good work!

Just my $.02


Great work so far, but I second ruy's caution here. The nice thing about superhero portraits, though, is that they're reasonably repurposeable (is that a word?) until you put them in an action scene.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
Thanks, i have the basic

Thanks, i have the basic formula for how my game works, though i tried that last time when i wanted to play test my other game

people wont play test your game if there is no proper artwork for your cards, some people said

so this time im creating the characters first and use their outline versions for the black and white printable versions so people will actually want to print and test them

so dunno

FrankM
Offline
Joined: 01/27/2017
More detail

Sent you a PM about the game.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
read it, sent you one backI

read it, sent you one back

I created a card template but in no way it is the final design, the positions are how i might want the card to look like.

I am open for card redesign ideas but not too different from the template

I am also trying to figure out how the background will work, since there are a lot of characters there is no way I'm giving them each individual backgrounds as it will take way too long, so a solid color of blend of photoshop effects will be an ideal

so feel free to re create this in photoshop or something and change or add some elements around, i am open for ideas

questccg
questccg's picture
Online
Joined: 04/16/2011
Hmm...

Are you telling us that the SAME person "drew/illustrated" BOTH of the Female Characters and the Male Character (Rubberman)???

I just can't help but notice how the Female Characters are better drawn with more accurate proportions than the Male Character (Rubberman)...

Can you explain this? Or are you just better at drawing Female Characters...??

Very strange indeed - especially since the level of drawing the characters seems very different. Your Rubberman looks much more "amateurish" than the two (2) Female Characters. As far as both those Female Characters - they look pretty decent... Your Male Character ... needs some improvement/work.

Still find it strange that the characters don't all follow the same design style.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
It was my first character

It was my first character drawn, i usually get better with more characters drawn. Plus rubber man is like a joke character plus i do like to draw female characters more, plus he is made out of rubber so he is stretchy lol

P.S I can never get the boobs right lol

I added a card template, also i drew myself into the card just to see what its like, doubt ill use it but looks funny

FrankM
Offline
Joined: 01/27/2017
Target and template

Rubberman confused me for a completely different reason. You seem to be aiming for really simple mechanics, but he gave me the impression you were targeting teens/adults (it's the cowl).

Who exactly are you targeting for this game?

Having a background of some type is a good idea, though the brick wall doesn't work because of the low contrast with the foreground.

I was thinking that since you have very little text/iconography on the card, it could actually be done on a square card oriented as a diamond. Icons/points in the corners, character taking up the center, text box below the waist. It might not work at all, but if it does, you'd want to put the most important bits (hero/villain and points) on the left and top corners to be visible while in a player's hand.

Squinshee
Squinshee's picture
Offline
Joined: 10/17/2012
Rule 1: Game first, art

Rule 1:

Game first, art second.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
Squinshee wrote:Rule 1:Game

Squinshee wrote:
Rule 1:

Game first, art second.

ummm?... game is done

I have been play testing it for awhile now and i made few minor adjustments and i am happy with out it stands right now

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
FrankM wrote:Rubberman

FrankM wrote:
Rubberman confused me for a completely different reason. You seem to be aiming for really simple mechanics, but he gave me the impression you were targeting teens/adults (it's the cowl).

Who exactly are you targeting for this game?

Having a background of some type is a good idea, though the brick wall doesn't work because of the low contrast with the foreground.

I was thinking that since you have very little text/iconography on the card, it could actually be done on a square card oriented as a diamond. Icons/points in the corners, character taking up the center, text box below the waist. It might not work at all, but if it does, you'd want to put the most important bits (hero/villain and points) on the left and top corners to be visible while in a player's hand.

I rather stick with normal size poker cards as its the cheaper option when printing them since I'm doing this in the game crater.

Do you have a suggestion on the background, also note i wont be doing different backgrounds for each character as it will be too time consuming, i just need a different background for the hero and one for the villain

FrankM
Offline
Joined: 01/27/2017
Background

jedite1000 wrote:
Do you have a suggestion on the background, also note i wont be doing different backgrounds for each character as it will be too time consuming, i just need a different background for the hero and one for the villain

I would say pick a color that you plan to NOT use for any hero, and use that as the basis of the hero background. Then pick some different color to NOT use for any villain, and use that as the basis of the villain background.

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
FrankM wrote:jedite1000

FrankM wrote:
jedite1000 wrote:
Do you have a suggestion on the background, also note i wont be doing different backgrounds for each character as it will be too time consuming, i just need a different background for the hero and one for the villain

I would say pick a color that you plan to NOT use for any hero, and use that as the basis of the hero background. Then pick some different color to NOT use for any villain, and use that as the basis of the villain background.

black and white i suppose, white for heroes black for villains

jedite1000
jedite1000's picture
Offline
Joined: 02/18/2017
Ok i have updated my template

Ok i have updated my template drastically, i think it is better than the brick wall

I personally do like the change, only thing that is bothering me is the character names colors and possibly the symbols, on the hero template mostly, i just need to work out how to blend it into the background so it doesn't stand out too much

sorry for the quality of the cards, i had to save the image to 0 quality as i cant upload with pictures above 1 mb on here which my cards surpasses

Syndicate content


forum | by Dr. Radut