I'm an economics PhD candidate in Vancouver, Canada. Like most economists, I'm also a board game enthusiast! (It's probably something to do with the abstract rules. Econ is all about abstract logical rules!)
I've tried designing games several times, starting when I was a teenager. I'm much more immersed in games now than I was then, and more aware of many important game design concepts.
So right now I'm working on an economic Eurogame based on the opium trade and the founding of Hong Kong. I don't have a title at the moment. There are a few other games with a similar theme, but none of them is at all similar in mechanics, so I'm confident my game is unique.
My game is centered around an auction mechanic. Players put some number of coins into their hands and extend them over the table. Then all players simultaneously reveal their bids, and the highest bidding player pays the second highest bid, with ties being broken in clockwise order starting from the one who initiated the bid. This is mathematically equivalent to having everyone go around the table bidding up in increments of one like in The Princes of Florence (or many other games). The difference is that this style of auction is much faster and less tedious and will allow for more auctions without slowing down the gameplay. (I just learned that this exact mechanic was actually used in an old Knizia game, Das letzte Paradies, back in 1993!)
There are other elements to the game, like a banking mechanic (players start with no money and need to rely on loans from a bank, but the bank can fail and cause bad things to happen), but I won't get into them right now.
Anyways, thanks for welcoming me to your forum!