I need a bit of input. I'd like to know which of these mechanics you feel is more advantageous, but first let me describe Defenders of Wessex in mechanical terms.
The game centers on set collection. Players move around the board to various nodes to collect specific resources and then return those resources to a specific location to score points. The game is 100% coop, so the players are working together to score points.
There are 8 characters, each with unique abilities. Thus far all of the abilities are balanced, except for one that I find to be a little underwhelming.
This character currently has the ability to alter one resource in any other players inventory to any other resources. He can do this one time per turn. Now it seems really good on paper, but in truth the ability is used maybe every 2nd or 3rd turn. Other special abilities are used regularly, every turn. The other thing u should indicate is that the game lasts 8 turns.
Now the alteration I was thinking of doing was changing this characters special ability to allow him to take two resources from a single node (typically each node provides only 1 resource per turn). He would also have a 1 use per turn free action to send a resource to any other character (all characters have the ability to spend an action to send a resource).
So what do you think? Alteration of resource, or getting more resource?