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Do you always aim for the same layout as your final rules pages/booklet?

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Isegrim
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Do you always aim for the same layout as your final rules pages/booklet?

I'm experimenting with layout, so I have made a new quick-rules-page for playtesters and want to know what you think. Do you always aim for the same layout as your final rules pages/booklet?

The file:
The idea is to have a piece of paper and fold a third of the paper so it will overlap the back. On the part that overlaps is how to start the game and win, then when you fold up a summary of the most important rules (with additional rules on the behind of "the fold").

The fold is marked with a pale gray line. Right narrow part of a page folded over to the other side.

https://drive.google.com/open?id=0B4T95ecBob00M2ZUNk5BbEk0X2M

ssm
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If you are asking about the

If you are asking about the different revs of rules, I think it is important to think ahead and make a layout that will suit what you want and stick to it throughout. It is not always possible; but for the designer it helps keep the brain organized, and can lend a hand to recognition by users and potential users.

I saw your layout & I think if I saw someone reading it 6 months from now in a game shop, I would probably remember it.

Most large companies stick to a few layouts for almost all they do. It breeds familiarity. When you want someone to read rules or a manual, familiarity works like a kick in the pants.

Isegrim
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Thanx

Thanx for the feedback. I've had some different feedback and mostly complaints is about repeating or not using bullet lists. There may still be some revisions ...

Isegrim
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This is another
ssm
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I like this last one the

I like this last one the best. The first link in last post, that is.

Isegrim
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Guess it is a more "no

Guess it is a more "no nonsense" rules page :)

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