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How do you do your playtesting - Quick Survey

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JohnBrieger
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Joined: 11/04/2016

I'm doing a little research for some upcoming analysis on different playtesting practices. I try to write fairly regularly about playtesting and think there'll be some great insights from this next bit of work.

It would be awesome if some BGDF people participated.

If you are interested in participating, please take the following (quick) survey:

Survey Link

I post pretty often about playtesting on BGDF so interestied in learning more about how ya'll test your games!

I think the results will be super interesting, and I'll be sharing them back out in a few weeks.

The Professor
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Good luck!

I've just completed the survey...best of luck with your analysis.

JohnBrieger
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Joined: 11/04/2016
Thanks!

I'm already starting to see some really interesting trends (though I'll need a larger sample size before I can say anything for sure)

X3M
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Mine is a hobby, nothing more.

I was interested in participating. But the survey is clearly meant for the real deal.

The question of for who I was designing got me going on. "Family and friends". But later on, I thought that the information would be of no use at all to you. It sounded like you are only asking the true professionals.

Where does a never ending evolution of a game fit in all of this? Mine is a hobby. I play, and it is a test in one. We discuss parts that are new. And change accordingly. It will never end, or it would have years ago.

Perhaps changing some questions of average, into a minimum and maximum. Example: the question about an average play test time and the average gaming time of a game. Have you thought of the possibility that games can have different modes? Or that there is a lot of variation in time? Due to this, I can play 20 minutes, but "3 days" is also an answer. The same goes for the testing. Sure I have an average of 150 minutes. But it doesn't tell you how big or small the game can be if something might go well or wrong. I got my times recorded on paper and the reasoning behind them.

On the other side. I do understand that you wanted to keep the survey simple and clean.

I didn't finish the survey. I stopped at halfway page 3. I don't feel like my results belong in there. And if they did, you would receive an absolute minimum of a guy who does this for fun, not a professional.

If you still like me to answer the questions as good as possible. But want the results to be left out. I could pm them instead.

Cheers, X3M

JohnBrieger
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would love to have you participate

Everyone's results definitely belong. That's one of the reasons I ask that first question about the goal of your design, because I definitely understand not everyone designs to try to commercially release, or even to release out to lots of people.

In fact, while I'm still at about 1/2 the sample size I need for good margin of error, I can say right now that about 12% of board game designers are making games for purposes other than "release to the general public". (+/-7% due to the fact that I haven't finished the sampling)

For questions that are difficult for you to answer, pick an answer you think best fits the question. e.g. If your game has multiple modes with different play lengths, pick the "default" mode or recommended mode.

X3M
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All finished

I wish you the best of luck with analysing the results. No doubt that you can pick mine out of the majority.

Cheers, X3M

JohnBrieger
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Strong first days

Over 200 responses and still climbing!

If you haven't taken the playtesting survey yet, I'd really appreciate it. Have already started spotting some really interesting trends!

Survey link. (It even opens in a new tab!)

ssm
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Joined: 04/06/2017
:)

:)

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