Hi there! I'm in the stages of creating a game and can't seem to figure out which direction to proceed in - I feel like the game definitely needs some more interesting and flavorful mechanics to work with, but I'm not sure what.
At it's heart, it's very simple, with a virtual domain 'hacking' theme - The board is a 7x7 square grid. The back 2 rows of each side are filled with drones (pawns) and the idea is that the first player to 'infiltrate' the back row of the other player has won. The drones move like pawns, but can also move diagonal, and like chess, they also 'destroy' (capture) a piece diagonally.
At the start of the game, both players place down 3 'hyperlinks'(square chits) for a total of 6 on the board, anywhere in the middle area. The drones can't stand on these spaces, but instead pass through them as if they were jump spots. The exception is that they cannot use the link if there is another drone on the other side of it, only if the square is empty.
Thus far it plays perfectly fine, but is pretty simple and might not be enough to be considered a proper unique game, and could certainly use something else.
Any ideas? Should the board itself come into play more, for example 'zones' that do different things depending if you're standing in it? Should there be more of a combat situation when you attempt to destroy another drone? Should I incorporate ability cards somehow?
I'm looking for radical ideas of any kind, anything to spice up the template I have thus far. The one caveat is that I'd like keep all the pieces uniform, meaning no different types of drones - they all move the same and act the same (unless something in game affects that).
Thanks for reading!