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Paper Fishing Derby - One-Page Pencil & Paper Game

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JewellGames
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I have made a few changes to the game:

(One or) Two players

Max stringer of 5 fish

diceless variant

etc

The "tournament timer" will have 15 sections on it so each player gets 15 casts. I'm still working on the game page because I would prefer a dynamic PDF that automatically generates the fish locations every time you open/refresh the document so they are fairly shaped and sized for both players.

Rules

X3M
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Have you playtested it?

imho, I don't think this works for solo play.

Also, I don't think there should be the need for folding paper. Nor a "random" score.
The size of the fish is also important.

JewellGames
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The folding paper is the game

The folding paper is the game mechanic. How does this differ between solo or multiplayer?

Well the dice roll was added since fish are random weight even in a fishing tournament.

Yep the size matters but it's a game for yourself so it doesn't need to be perfect. An example of the size/shape is on the game page.

let-off studios
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Feedback

As a quick sketch this game works okay, but could definitely go for some enhancements to turn it up a notch or two. Some suggestions off the top of my head:

- Provide a "tournament mode" ruleset/variant so players can see how far they can make it into the tournament. Each round could have a fish weight threshold, where to make it to round 2 they might need 20lbs of fish, for round 3 they need 30lbs, etc. Allow players to keep track of their high score in a "fishing journal" over time in an attempt to increase their personal best.
- The player must draw "snags" such as rocks, roots, or sub-surface tree branches that cost the player a fishing lure. Hit a snag three times during the tournament, and you're out/casting must stop/receive a score penalty.
- The player can purchase better equipment/lures with their winnings that allow for re-rolls or flipping/manipulation of dice in some way.
- Add a star to half of the fish. Collect a certain number of them and add 3d6 to your score.

I think the size of the fish is sufficiently-explained on the example card, but maybe some details ("could be completely covered by a small coin") might be useful.

X3M
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Multiple folds?

Folding the paper, only once, makes it a bit too predictable for some of us.
What if you use 6 folding lines. Allowing the player to put them at random. But numbering them 1 to 6.

When throwing out lines, you can use a die to roll. And add that number to the location. When checking for a catch, you use that # folding to see if it was a catch.

If you think, you almost had a fish, you could discard a line, and re-roll for the same line that has been thrown out. Allowing the player to choose for a risk or less points with a higher certainty, either by where to fold or how many times to roll on one line. I think, it would make the game more interesting. Yet using the same resources.

let-off studios wrote:

I think the size of the fish is sufficiently-explained on the example card, but maybe some details ("could be completely covered by a small coin") might be useful.

I agree on that.

JewellGames
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i made a few changes

i made a few changes

X3M
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I like the diceless

I like the diceless variant.
The game reminds me of battleship.

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