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Do Not Feed the Monkey

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brassmonkey
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Joined: 06/16/2017

Hi Designers!

My name's James and I am an amateur game designer with aspirations to one day publish my own game. Which one that will be from the rather long list of projects that have been started/put-on-hold/temporarily-abandoned is anyone's guess!

By day I actually sculpt miniatures for a living (primarily 30mm sci-fi and fantasy, but also some historical stuff - if you're interested, my Facebook page is https://www.facebook.com/brassmonkeygames/). Most of my board game ideas involve miniatures which, ideally, I'd love to sculpt myself. I try to squeeze in some game design in between work, family (3 kids) and the broader range of parental responsibilities. This usually means the ten minutes or so before my bedtime...

My favourite board games are dungeon crawlers and anything that might involve a little bit of story/role play. I blame Hero Quest for this (I was 12 when it came out and it blew my tiny little mind). I am currently trying to focus my design efforts on my own game of this genre, which I hope to start posting about soon on BGDF.

Anyways, look forward to chatting to some of you on here!

Cheers,

James

Adam Leamey
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Joined: 02/23/2017
Welcome to the forum are you

Welcome to the forum are you aware of the board game design lab they do some excellent podcasts over a vaierty of subjects.

ssm
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Joined: 04/06/2017
Welcome

I am slowly working n a dungeon crawler too & look forward to hearing more about yours.

questccg
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Joined: 04/16/2011
Now that you mention it...

I too am working on a quasi-"dungeon crawler". It uses a deck of sixty (60) cards for each "adventure pack". So once you get bored of one deck, you can purchase a NEW deck and play a completely different adventure.

Currently I am thinking that the "standard" adventure would contain two (2) dungeon delves:

  1. Abandoned Mine
  2. Tower of Sorcery

Something like that. It's "quasi" because the game is encapsulated in a letter/game tile mechanic used by both the "Lore" and "Quest" cards. I've been working on various aspects of the design ... lately it has been character evolution (Gain XP points and leveling up, etc.)

Welcome and best of luck(?!) with your game!

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