Hellosss!
Even though my team and I aren't done with some aspects of our game, we are already thinking about how the game should be brought to the public.
As tcg players we are aware of the importance of looks and variety so we think that about 300 cards would be a great start. But as a small team of 2 people we are aware of our limitations.
So we would like to know your opinion as consumers, would it be better to have 300 cards to choose from, or the first 2 starter decks made of 30 cards each for a grand total of 60?
Ugh!
Right in my dreaming heart!
I guess you're right. To rival already existing TCGs like Magic or Yugioh is an almost stupid goal, but a man can dream, can't he? Still, I totally understand what you mean.
Mmm...what would be our game's forte? I'm guessing it'd be its tactical combat? I know it isn't something too original, but I haven't seen many games implementing it the same way we're planning to do it. Still...what really intrigues me about your reply is the idea of making our game a convetional board game. It could work. Just last night I was reading on LCGs (Living card games) and I loved the distribution method of that model: Make a core set of cards (which would reduce our work), finish the game, get a small group of fans, get feedback from the players, make the expansion fixing and correcting mistakes and adding more depth and complexity to the game, release that and (again) improve based on feedback. I'd love that gamer-creator interaction.
I'm not so sure if I would like to change it to a conventional board game since I'd like to keep working on making it better with each "installement" and conventional BG are rather stationary products.
Thank you man! dreaming heart +2!
Now, I'll just have to know how many cards would it be appropiate for a core set of cards...