Skip to Content

Nevera Wars on Kickstarter: Necromancer Themed Deck Construction Game

9 replies [Last post]
danielbishop56
Offline
Joined: 12/29/2013

NEVERA WARS: A DECK CONSTRUCTION CARD GAME, NECROMANCY HAS NEVER FELT SO ALIVE

https://www.kickstarter.com/projects/563979601/nevera-wars

We are writing to announce we have launched a new Kickstarter for Nevera Wars, a deck construction card game set in the world of Nevera, featuring amazing illustration by Matheus Graef. Backers can get the full game for just $19 (including U.S shipping).

In the game of Nevera Wars players become the necromancers, constructing a deck of 36 cards and then summoning their undead minions to battle. Players can ascend their minions into more powerful forms and have access to a wide array of abilities to play in their own style.

We also have other exciting rewards for your support, including more unique original art by Marek Jarocki. We sincerely appreciate any support and sharing you choose to give.

let-off studios
let-off studios's picture
Offline
Joined: 02/07/2011
Backed!

Doing my part to usher in your success. :)

Hope your campaign goes well...!

danielbishop56
Offline
Joined: 12/29/2013
Thank you I am very grateful

Thank you I am very grateful for your support!

The Professor
The Professor's picture
Offline
Joined: 10/25/2014
Great start!

It appears as though you have attractive illustrations and a reasonable goal...it all points to a successful KS! Good luck.

Cheers,
Joe

danielbishop56
Offline
Joined: 12/29/2013
Thank you Joe, its looking

Thank you Joe, its looking good for the campaign!

The Professor
The Professor's picture
Offline
Joined: 10/25/2014
A concern

Daniel,

A good sign is being funded within hours or at least the first 24-48 hours. You're not at the 50% mark after that timeframe, so you need to market the game with greater frequency on Social Media. I don't know how large, in the words of Jamey Stegmaier, of a following you created before launching, but it's a concern that everything else being equal (good illustrations and graphic art, accessible rules, and a reasonable funding goal, coupled with a low barrier to entry at $19 for the game), you should be funded by now.

Give it until after the weekend, but if you don't see a marked shift upwards, even after taking advantage of Social Media, consider cancelling, and retooling your campaign.

Cheers,
Joe

danielbishop56
Offline
Joined: 12/29/2013
Hi Joe, Creating a following

Hi Joe,

Creating a following beforehand was definitely a huge challenge. I kept a weekly design blog that I shared around relevant places for months, I am a regular at game design meetups and my local game stores, only managed to attend one convention though.

But I even had a successful Kickstarter for a comic book last year (raised nearly $3,000) set in the same fictional universe as the card game, the backers of which I had hoped would jump on the new campaign (at least some of them). I even shared around the great game illustrations for months before the campaign regularly.

Building an strong audience before launch was something that really eluded me, despite my research and efforts. I think I struggled with how to make it engaging.

The Professor
The Professor's picture
Offline
Joined: 10/25/2014
I'm a novice myself...

While I can give advice on game design and rules editing, along with play testing and feedback, social media is not an area of expertise for me. My friend and colleague with whom I've worked to have two games published thus far, Mike Strickland, certainly understands the nuances quite well. I would offer to you, based on the success of our two KS is provide content at regular intervals...be they graphic art or illustrations. Get your rules out there and post lots of pictures. People are attracted to images, not words.

I wish you luck in the days agead!

Cheers,
Joe

questccg
questccg's picture
Offline
Joined: 04/16/2011
Hmm...

The Professor wrote:
...a reasonable funding goal, coupled with a low barrier to entry at $19 for the game), you should be funded by now...

I've noticed that even rather (or relatively) inexpensive games are not doing as well as they should. Take "TradeWorlds" as an example. The base ("core" game) was offered at $29 USD including shipping. That's an insanely well priced game. We did ok with 1,000 backers - but still you would think that at that price point - we should have gotten 10,000 backers.

It was really a great deal! Even with the pre-orders of $34 USD (+$5) is still a real good price point for the game. I know there will be no way we can keep this amazing pricing for retail (because of the 50% markup)...

But just leads me to wonder that people are more interested in miniature games with all the extra minis, etc. Than they are in Board and Card Games. That's the impression that I get.

Cheers.

The Professor
The Professor's picture
Offline
Joined: 10/25/2014
The changing landscape of KS

During the past few years, KS has been a bit corrupted by major companies (CMON) and even small publishers flooding the market with mini-laden games. I can't speak to the rules, but they are shiny.

Syndicate content


forum | by Dr. Radut