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Battle of Lost Angels

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Super-Tooned
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IMG_20170722_032257_754.jpg

This is just very very early prototype for a game that I just thought of. I call it 'Battle of Lost Angels'. Basically two teams attack each other's bases while attacking each other.

That's about it.

-Super

Tbone
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A little more?

You have to give a little more man... This is incredibly basic. Is there another mechanic worth developing on?

FrankM
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Also might want to rethink the name

Battle Los Angeles is the title of a 2011 sci-fi movie (noted in a top-ten list of Aliens Too Stupid To Actually Exist).

There was also a false alarm in Los Angeles during WWII that prompted a massive barrage of antiaircraft fire over the Pacific, and that event is sometimes refered to as the Battle of Los Angeles.

Super-Tooned
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Thank you for the feedback, FrankM!

FrankM wrote:
Battle Los Angeles is the title of a 2011 sci-fi movie (noted in a top-ten list of Aliens Too Stupid To Actually Exist).

There was also a false alarm in Los Angeles during WWII that prompted a massive barrage of antiaircraft fire over the Pacific, and that event is sometimes refered to as the Battle of Los Angeles.

Thank you for the feedback FrankM, but we did our research and know about both these things.

We have seen tons of movies, even bad ones *cough cough* TreeHouse *cough cough, and have seen Battle Los Angeles and my game is nothing like it.

Secondly; We know about The Battle of Los Angeles. My team and I are paranormal investigators, we do our research.

The game is nothing like the movie or the actual historical event in 1942. The name is fine.

That's all.

-Super

Super-Tooned
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Tbone wrote:You have to give

Tbone wrote:
You have to give a little more man... This is incredibly basic. Is there another mechanic worth developing on?

No. No. This is all I had at 3:00 AM. I have more now for the game but the public doesn't need to know.

Thank you for the concern.

-Super

Super-Tooned
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New Characters Classes!

We are currently working on new character classes to play with. There will be ten classes with five different variations, it's called repeatability folks. In total there will be 52 cards. We so far have seven classes done. It's not much but it's something

That is all.

-Super

Super-Tooned
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Deck Names!

Ladies and gentleman; boys and girls, gather 'round gather 'round!

We have a list for the first four starting decks!

Read and enjoy;

•Core Deck - 17 of 52 cards.

•Evolution Deck - 0 of 52 cards.

•Fusion Deck - 0 of 52 cards.

•Shadow Deck - 0 of 52 cards.

That is all! More to come!

-Super

x4Rs0L
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I think what he's saying is

I think what he's saying is that your game has little for us to gain any real interest. Sure, you have mechanics being developed for it, but give us something worth trying. If not, the game is very basic, cookie cutter even, that its fails to be even consider mediocre.

Super-Tooned
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As I said before.

As I had said before, this is all I had for the game. There is more now but I don't need or want to tell the public. This is in the 'New Game Idea' fourm, what I have for the public now is good.

Thank you for the response and please be patient.

-Super

ElKobold
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Super-Tooned wrote:As I had

Super-Tooned wrote:
As I had said before, this is all I had for the game. There is more now but I don't need or want to tell the public. This is in the 'New Game Idea' fourm, what I have for the public now is good.

Thank you for the response and please be patient.

-Super


I'm not sure if you are simply trolling, or not (the fact that you have created a second account for yourself seems to support that suspicion), but let's assume you're not.

1) What you have described is barely an idea. It gives zero information on how it plays, nor how it is different from anything else.
2) Withholding information on your game instantly identifies you as a complete amateur. Noone will take you seriously if you do that.
3) There's little value for the community in what you have been posting so far, nor there's any value that you might get from others due to 1) and 2). As the result, your posts so far are a complete waste of everyone's time, including yours, and are largly ignored.

Super-Tooned
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Brand New Update!

*cracks knuckles*

(Music Begins)
(Credits Roll)
(Fade In)

*clears throat*

Man #1:Don't interrupt the music!

Man #2:Yeah! Get on with it already!

Man #3:Scott!

Scott:Sorry.

Anyways! Our news today is that 20 of the 52 Core Deck have been completed. Only 32 more to go!

Man #7: They know how to do math!

Sorry! I know. I'd same them the trouble! Anyway!! That's I have have!

(Fade Out)
(Credits Roll)
(Episode End)

-Super

echo07
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i like it

I like the idea of the game. i get why you don't give alot of details for your game. is the game mechanic like "yi gi yo" in yi gi yo you defended your life points. but instand of lifepoints itsa base . keep up the good work

Echo07

Super-Tooned
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Uhm. *thinking pondering waiting*

echo07 wrote:
is the game mechanic like "yi gi yo" in yi gi yo you defended your life points. but instand of lifepoints itsa base.

The game is a TCG/board game/card game fighting game. You use cards on a board to fight over bases, which have health points, while the players, using the character cards, fight with eachother.

You can trade and combine cards from different decks to assemble your own. That's where the TCG aspect comes in.

If you have anymore questions, please ask.

-Super

Super-Tooned
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Brand New Update!

Nothing has gotten done.

Super
Twin Eagle Graphics
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