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Board + Card Game: Ideas Needed

4 replies [Last post]
Joined: 02/11/2017

I've been thinking of a new game idea recently, and I was wondering what others thought of it. So far I haven't done any playtests, but trying to get the general idea.

So basically, the game will be set on a train, which will be the board. One player will play as the two robbers, while the other person will play with eight passengers aboard the train. The player playing the passengers will get randomly selected characters with different abilities and characteristics, such as fast running speeds, damage power, or stealth training. They will also have certain weaknesses, such as being unable to access certain areas, have barely any self-defense knowledge, or just being really slow.

Now for the gameplay. The player who becomes the two robbers can select a random place on the train to begin, but the other player can choose where to place their characters within the eight rooms. Throughout the board, there are two carriages and up the front, the train itself. The robbers automatically are fitted with stealth, meaning there is a chance that, when attacked, the opposition will miss their target. There will be certain positions in the board where players can get fitted with equipment. For example, the dining room will have cutlery such as knives to assist both robber and passengers while the front of the train will have a spade used to shovel coal into the furnace. Every four turns, these items will expire and then another four turns will take place before they can be accessed again. Then, if someone has melee stats, they would be added to when they have obtained a weapon with additional stats upon it.

Now, this isn't all I have determined about the game but I don't want everyone to know too much about my game. From this overview, what should I work on, and what should be removed? Thank you for taking your time to read this game idea.

questccg's picture
Joined: 04/16/2011
Not my cup of tea

Star5198 wrote:
...Now, this isn't all I have determined about the game but I don't want everyone to know too much about my game...

Don't be paranoid about your "idea". Ideas are worthless, it's the resulting game with a rulebook has a value. So I would say, don't share your rulebook unless you want the whole world to know about your game.

But at the same time, take whatever time you like to divulge as much as you see fit concerning your game "idea".

However know that an "idea" until prototyped and PROVEN... is rarely worth any degree of secrecy. I post entire blogs behind my design process and rarely do people concern themselves with the content... There is no need to worry about "copying" because largely in part not too many people will be interested in your IDEA. Maybe your game might prove to be different - but realistically ideas aren't worth much.

So take your time and tell us more about your idea. Personally I don't like the idea (Train robbers and such are not part of what interests me as a gamer). But others may feel differently. So don't be discouraged. It's just my own personal tastes.

Best of luck(!?) with your idea.

Willem Verheij
Willem Verheij's picture
Joined: 06/08/2016
There is an element of it

There is an element of it that I like, but the train robbery theme seems a bit limited. I think there might be better settings to apply similar gameplay.

What about a robbery game with multiple maps?

There could be two boards with a different map on each side.

Could be bank, a jewelry store, a house and something else.
Each map could have at least one scenario and would be a little different.
The bank would have more people in it.

Robbers could always choose where to begin, when the alarm goes off they have a certain number of turns before the cops arrive which ends the game or makes it very difficult for the robbers.

The civilians could all be named characters with two sided cards with their info.
One side is their basic version which can't do much but still something to support, and the other side is a hero version which has options unique to them to fight the robbers.

Some examples:

Wendy the housewife.
Basic: Some advantage on the house map.
Hero: That advantage on the house map + a martial art. This version took a self defense class.

Joe the mechanic.
Basic: Can obstruct or open a locked door.
Hero: that + carries a toolbox with various things he can use.

Dave the accountant.
Basic: Can use computers.
Hero: Military history.

The thing is, the robbers would not know WHO is the hero. The player controlling the civilians would have picked a token or such, but this would only be revealed during play once the hero uses an action that's not on their basic version.
And all civilians can still help in some way.

The robbers on the other hand, could also have some options. Different robbers to be chosen before the heist with different specializations.
So there will be some luck involved here and trying to estimate what the other player will go with.

Some civilians would be part of a scenario so would always be there because they'd be an employee so they can account for that.
However, since each scenario has different things the robbers must do, a prediction could be made about who they bring. For the bank they might want to bring a safe cracker or explosive expert to get into the vault.

Joined: 02/11/2017
Regarding your Comment

I agree that there should be multiple maps, that would certainly help the game. I'm liking the idea about one player being the hidden hero, who the robbers have to discover, but perhaps they have a Hero ability that can somehow be accessed every round, but relies on its surroundings. So they still have the same ability, but with less (or more) strength dependent on the map. So you're saying one side of the character card would be face up, and the other hidden from the robber? The Hero side would be hidden. Thanks, this game definitely needs improvement and you've really helped me out.

Joined: 02/11/2017
Further Details

Another thing I had thought, if the game was to be playable over and over again, which I am hoping, the robbers will end up knowing every character's Hero ability. Just another thought, still thinking some more....

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