Use this thread to post any comments, questions and helpful critiques about the entries in the August 2009 Game Design Showdown Challenge, entitled "Make Mike Hammer Cry" ([link](http://www.bgdf.com/node/1951)).
I really enjoyed the overall feel of this entry, great use of the gadget. I wonder how much something like the phone would cost to produce. I liked the interrogate/squeal/pain system, very cool.
One thing to try might be to place Hammer on the same block with the player who trips the tip line(phone). This would add a press your luck to movement. Too much movement and someone will eventually see your suspicious behavior and call Hammer.