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Tech Rules v5 (Four Players)

TECH
4 players | 20-45 min | 8+ years
Object
After 8 Rounds; Be the team with the most number of points.
Contents

4 Player Screens
1 Score Track
2 Score tokens (1 for each Team)
1 Round Track
1 Round Token
1st player token
5 Boards (5 by 5 grids)
1 Black Board
1 White Board
1 Red Board
1 Blue Board
1 Final Board

84 Player units (21 for each player)
7 Swordsmen in Black
7 Archers in Black
7 Shields in Black
7 Swordsmen in White
7 Archers in White
7 Shields in White
7 Swordsmen in Red
7 Archers in Red
7 Shields in Red
7 Swordsmen in Blue
7 Archers in Blue
7 Shields in Blue

Round Order

Simultaneous phase
Secretly, at the same time, all players deploy 1 unit on their player board. Then reveal and resolve.
Players can only deploy units into unoccupied spaces.
Deploy units like normal; unless both players deploy into the same space. If both players deploy into the same space resolve as follows:

Swords beat Shields. Shields beat Archers. Archers beat Swords.

If all three types of units are in the same space, it is considered a Tie. (see Tie rules below)
The losing unit(s) are placed in any other unoccupied space, following the turn order.
If there are no unoccupied spaces, that player gains a bonus action in the

Action phase
*Ties
If players place the same piece, repeat the deployment up to three times.
If players tie three times in a row, then each player gains a bonus action in the Action phase.

Action phase
This phase is turn based. The first player token moves to the next player at the end of each round. Players get one action which they may choose either:

Deploy 1 unit in any unoccupied space
OR

Do 1 unit action
move, move and capture, kill, or stack as per unit rules below

Bonus Action phase
If players received a bonus action they may take their turn just like in the action phase, still following turn order. (This makes sure if you go first in a round, you will always go first.)

Advance round token and move the starting player token.
Any time a player gets 3 in a rows, add 3 points per three in a row to their score immediately.
Keep track of the 10 rounds and who goes first with the player order turn tracker

Rules for Units

Swordsmen
Worth 2 points
Move like a King in Chess
Capture like a King in Chess
“Capture” other swords or unstacked shields

Archers
Worth 3 points
Can’t move
“Kill” other archers and swords
“Kill” range is 2 spaces away (count 2 adjacent spaces)

Shields
Worth 1 point
Move like a King in Chess
Capture like a King in Chess
“Capture” other unstacked Shields and Archers
May “stack” by moving onto friendly shield
Gain 4 points when stacked max of 3 high
Stack of 2 are invulnerable to any unit

End of Game
At the end of the 10th turn count up points on the board and captured units. Highest point total wins. IF there is a tie, player with the most pieces on the board wins.

Q&A

What if there are no unoccupied spaces in the simultaneous phase?
If there is no where to play or a player is forced to not play for any reason, they must play an additional unit action in part 3 (bonus action phase) of the round.

Who takes the bonus action(s) first?
If both players receive this bonus action, alternate turns. First player ALWAYS gets the first turn.

What if I can’t play in the Action Phase?
If a player is unable to do an action on the ACTION phase they must pass their action completely.

What if no player can play in the Action Phase?
If all players are unable to do actions on the ACTION phase the game is over immediately and the score is tallied up.

Can I pass my turn?
if you can go you have to go.

What’s the difference between Capture and Kill actions?
Capture means to take an opponent's piece from the board and add it to your prison camp. The captured piece gives you its value at the end of the game.
Kill means to take an opponent’s piece from the board permanently and do not add it to your score.

Can Archers Kill units 1 space away? What is an Archer’s range?
Yes. Archers can kill other Archers and Swordsmen, never shields. They may kill those units if they are within 2 spaces (count 2 spaces in any direction.) This means an archer in the center of the board has the entire board in range. 2 spaces away is only important for the 4 player game on the 5x5 board.

How do Stacks work?
Stacks MAY be unstacked. The top of the stack can be moved and acts as a shield (may capture). Whole stacks act as a shield and may capture like shields. You may move two off a stack but they may not go in different directions. A stack of two has the same characteristics as a stack of three. Stacks have a maximum of 3 high.

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blog | by Dr. Radut