I have no name for this game yet so ill call it evolving monsters for now
After playing a Digimon game on PS4 i came up with another card game, i thought, maybe i can come up with a card game that you can evolve monster. I also checked out the old Digimon TCG to get some inspiration, and i have come up with a basic format.
The card game is a mix of Digimon but also i added some dragon ball super TCG elements to it too and this is what i have come up with
There are 4 monster evolution types, Novice, Heroic, Epic, and Legendary (names are pending so i might change the evolution types down the road)
Your main monster card is a Novice type, this is your starting card, it stays on the field for the whole game and it is placed on the field before the game starts
There is a difference between this card and the evolution cards which ill explain later.
Just like Digimon, the monster's evolution is branched, meaning you can evolve a monster to different cards and you can keep evolving your card to its max level
Each monster has an atk and def score, i decided to go with the 4 digit score instead of a 2 or 3 digit score.
The Novice monster comes with an hp bar and all novice monsters have the same hp bar, once the monster's bar reaches 0 the game is over
Here is an example of a Novice monster card. My monster is named blue balls he has 10 hp and his attack is 1000 and his defense is 2000, how is it possible that a monster with 10 hp has 2000 defense points? well when you attack, you do 1000 to your opponent they lose 1000 points and they now have 1000 points left on their defense, that defense remains at the score unless that monster evolves or you use an item to heal the defense. Now, opponent has ended their turn without doing anything and their monsters defence is still at 1000, so i attack on my turn and that monster becomes defence become 0 and with that, their monster now receives 1 point of damage from their hp, now it is the opponents turn again and their defence is recharged back to 2000.
So as you see, you need to decrease your opponent's defense to be able to do actual damage to their monster. You might be wondering, how would i see the hp if i evolve my novice monster since the evolved cards do not have an hp bar, well the solution is, when you evolve to a new monster you place the new monster a little bit forward just enough to see the hp bar at the bottom of the novice card.
So how does dragon ball super mechanic fit into this game? well so you don't waste any cards in your hand since you can only have 1 monster on the field, on your turn, you can place any card in your hand into your energy field upside down, you can use this to attack, evolve monsters, and use items, the cards won't require too much energy to use so you won't need to worry about not able to do anything on your turn due to no energy.
Another element i might use from DBS game is the effect names, such as auto, critical, double strike etc etc, but ill name it differently.
So the evolved monsters will have an effect but because of the effect names, i can save some text space and not overcrowd it with a bunch of text effects. So that is all i have so far. What do you think?
I've posted my thought process so you can see how i come up with things, you probably won't understand what is going on but ill just post it anyway
I dont know what art syple my characters should be as i only have 1 type of style when i draw, so i may or may not get a professional artist to draw my creatures
Any tips?
Also, it is a little early to think about it but i want to actually come up with the names of my creatures first, just so i can move ahead and i can start creating the monster evolution branches
I kind of want it to be similar to Digimon where each Digimon name ends with mon, but i cant have that in my game so i need something similar.
So something maybe to do with the word evolution or something..