I am pondering about the amount of pieces that I give to each player in my game.
A&A has about 55 per player.
Risk has about 60 per player.
But when I count my idea's. I get to 100 to 300 per player. Any structure or passive piece included.
Is that to much? Should I reconsider?
I tried to answer those 3 questions for my game.
It shows that I have waaay to much pieces for every question. Although the second one was kinda fixed.
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I initially had 4x4=16 different types of units.
An equal amount of defence designs; 16.
4x walls
4x harvesters
4x refineries
4x production facilities
4x construction facilities
That is a total of 52. A deck of statistics.
The average amount of pieces is 2 to 6 times higher, depending on designs. Henceforth the 100-300.
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Having 4 races would give me this amount:
Each race had 2x4=8 different types of units.
An equal amount of defence designs; 8.
2x walls
2x harvesters
2x refineries
2x production facilities
2x construction facilities
A total of 26. With 4 races, that is 2 decks of 52 regarding statistics.
That plan backfired because it would require me to have 200-600 pieces.
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My last idea was to scrap 2 types completely.
This also removes the idea for races for the "starters" set.
2x2=4 different types of units.
An equal amount of defence designs; 4.
2x walls
2x harvesters
2x refineries
2x production facilities
2x construction facilities
A total of 18 designs to begin with.
36-108 per player.
I think the box would only contain for 4 players max. Thus a total of around 400 pieces.
But there is room for 6 players, depending on the amount of races that I might design.
I still could do different races (any amount). The total would not change much. But the different designs would. With 3 races and 6 players. I could have very nice team games with each player being a different race.
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In conclusion. I think I will come back to this topic when I decided on how to cut half of my game.