Illustrating the use of square/rectangular objects to simulate a hex field.
In old koei video games (Ex:R3K II), They used squares places in an hexagonal pattern to get an hex map using squares. That is what your brick pattern makes me think about.
Hexagonal square map
In old koei video games (Ex:R3K II), They used squares places in an hexagonal pattern to get an hex map using squares. That is what your brick pattern makes me think about.