Have you thought about combined attacks.
In NES conflict I had this situation where I used let say a SAM to attack a fighter but he survives with 2 out of 15 HP. So then I attack that fighter again with a supply truck that has a simple machine gun in hope finishing off the unit.
I also exxperiences this in Dai Senryaku where units have 10 HP, I could use 2 units with strong matching weapon to attempt destroying it. But if it survives, the weak useless unit could come in and try finishing it.
In board games, you would need to implement a kind of support system, where adjacent units can help other units to attack. Hill 218 or Ogre 218 card game use that mechanism.
Zone of control can also make those units annoying by preventing ennemy units to pass through. They act like pawns.
In NES conflict I had this situation where I used let say a SAM to attack a fighter but he survives with 2 out of 15 HP. So then I attack that fighter again with a supply truck that has a simple machine gun in hope finishing off the unit.
I also exxperiences this in Dai Senryaku where units have 10 HP, I could use 2 units with strong matching weapon to attempt destroying it. But if it survives, the weak useless unit could come in and try finishing it.
In board games, you would need to implement a kind of support system, where adjacent units can help other units to attack. Hill 218 or Ogre 218 card game use that mechanism.
Zone of control can also make those units annoying by preventing ennemy units to pass through. They act like pawns.
As strange as it sounds. I even got forced to do so in certain missions that I created. Since your opponents might be something heavy, with fodder. It was better to have a weaker cannon with "super" weak rifle's. This to be dealing with fodder opponents as well.
1 and 49 is still effective against 100.
9 and 16 is still effective against 25 and 100.
2*9 and 64 is still effective against 81.
etc.
I intensely researched the possibilities with 9 and 16 against 25. The results are fun. And are implemented in some missions that I designed.
The same happened with 1 and 49 on a bigger scale.
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Sadly enough. Zone control requires fast units in my game. There is no fog. So... slow, cheap units. Ah, right, transport and dropping them of.
It would be in uni-sing though. No fast and/or armored transport. And they can't do that for me.