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Suggested number of players when you start designing a game?

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Franky Stein
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Joined: 02/01/2018

Novice designer here, first post in the forum, many greetings to all.

So, my first board game design project is a Co-operative, Worker Placement, Fighting, Political game with the intent of having up to 4 players and I wonder if I should take that into account right from the start or not. Is there a suggested number of players when you start designing a game in order to make your life a bit easier when you try to deal with math and balancing issues? Will it be easier in general if you start with a solo variant at any case? Is this reasonable enough when you know right from the start that you want to make a co-op worker placement?

A perspective here will be very much appreciated.

Fertessa
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Joined: 07/18/2018
A solo game plays very

A solo game plays very differently from a multi player game. And honestly, two player games are also quite different. I would say, decide the highest player count you think your game can get up to, and figure out what allows your game to get to that level. If it's a card game, figure out what card count allows your game to move at the pace you want it to.

It is definitely easier to playtest a 2 to 4 player game, so I would concentrate on that player count first, but it's never too early to identify your game's potential, so you know the next step you need to take to expand it.

wob
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Joined: 06/09/2017
hi. unfortunately i think the

hi.
unfortunately i think the answer is "it depends" some games will naturally lend themselves to certain numbers. but generally i would design for the average of your player count ie if its 2-4 do most of your testing with 3, play 2/4 less often (but try it to make sure it works) and only play solo if it has a proper solo mode (a tacked on solo variant is rarely worth playing).
co-ops are slightly different in that you can play the full multiplayer game on your own (in theory) i would still design/test them for the average but you can do more solo testing.,

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