I was fiddling around with this idea. It kinda makes a wargame more fun.
What if you allow a re-roll on a hit? And actually allow a player to re-roll as many times as possible?
I have taken down some notes on how powerful a weapon really would become. This for balance purposes.
I like these numbers, because they are easy to balance with. Yet "lottery" effects are easily possible.
If you have other "HAHAA!!! idea's, please share.
Yes, I know.
1/6: 0.20
2/6: 0.50
3/6: 1.00
4/6: 2.00
5/6: 5.00
I can also limit the number of rolls.
3/6, Max 2: 0.75
Or make combinations with a first roll.
And add so called "splash damage" rolls of another value that follow up after a successful first roll.
Primary 3/6 (0.50)+ Splash 2/6 (0.50*0.50): 0.75
Primary 4/6 (0.67)+ Splash 2/6 (0.67*0.50): 1.00
Perhaps even adding a maximum to one of the 2 parts. Where my favourite is the chain reaction, once initiated:
Primary 3/6 with Max 2 (0.75)+ Splash 5/6 (0.25*5.00): 2.00
Which basic means a low initiation chance, but high expansion in damage after the first 2 rolls.