Over 600 games in 33+ years of design... That's Reiner Knizia.
https://remptongames.com/2018/09/29/game-designer-spotlight-reiner-knizia/
Interesting quote from the article (with my own emphasis added):
Lots of insight can be drawn from this brief snapshot. Enjoy!
Often the goal of the design is not to perfectly mimic a particular experience, but to mimic the thought-processes that may go along with a particular theme. An example of this is his game “Modern Art”, in which players buy and sell different pieces of art to eachother or the bank. This game has a very simple rule-set, yet these simple rules are enough to get players into the right frame of mind that make the game feel like an authentic art auction.