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Article: Implementing "Balanced Dice"

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let-off studios
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Joined: 02/07/2011

Saw another Gamasutra article this morning that describes the process of implementing a modified deck of dice cards in a (fairly shamefully-derivative, in my opinion) clone of Settlers of Catan.

The referenced game is a computer game/smartphone app, but the concepts can be applied to analog games as well. Catan has experienced the same criticisms of this app, in fact. The general thrust of the article:

  • Players were disappointed with the outcomes presented by the dice throws.
  • Developers chose to create a "dice deck" that simulated card draws with dice outcomes on them.
  • Developers tweaked the dice deck, including when to reshuffle the deck and the composition of the deck to mimic probability.
  • Developers elicited feedback from players to gauge satisfaction with the new changes.

This is a very useful article to read for those who are feeling their games are "too random," and you see how one set of game designers chose to address this problem.

https://www.gamasutra.com/blogs/JeffreyDEon/20201001/371141/Designing_Ba...

nswoll
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Joined: 07/23/2010
Yeah they sell an expansion

Yeah they sell an expansion for Catan to substitute for dice. (Catan: Event Cards) which is basically 36 cards to form the correct distribution of dice rolls.

let-off studios
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Joined: 02/07/2011
Aha!

I hadn't heard of that expansion, but it's good to hear they did something to address these issues. Thanks for sharing.

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