Not long ago i posted a game to the GDC and really like the idea and the theme. I am very new to this game design thing but thought i would try my hand at developing the game. it is not my intention to sell the game but if that happens great. i am a graphic designer by trade and am wanting to take the design from concept to print.
here is what i submited to the GDC:
Entry #10 - Ventus et Virtus (Wind and Power)
by devilindesign
Welcome to Gust a small town located in Breezy Valley. The town needs power and a struggle has begun between various wind mill companies to power the town. You are the owner of one such company. Be the company to collect the most houses to power, and "take the wind out of your opponent".
Goals
Be the company to have the highest point value in houses and power points before the housing deck runs out.
For 4 to 8 players
Setup and Game Play
1. Shuffle the house deck and improvement decks separately and place them on the middle of the table. Flip the top 3 cards on the deck face up and place them for every one to see.
2. Roll to see who goes first
3. First Player Rolls the dice to see the wind direction and power that is generated. The play who’s direction matches the roll get +3 for power and those on either side get plus 2+ those just past that get +1 (for example if the roll is 4 and the direction is N the every one get 4 power for the turn but the player in the N position get +3, both players in the NW and NE Position get +2 and the Players in the E and W Position get +1.)
4. On your turn you: 1.add the power generated in the roll to your total. 2.Pay power points for existing houses. Then you can choose to purchase an upgrade from the field or a house. If you don’t have enough to make a purchase end your turn and keep that power is reserve. When a house or a Upgrade has been purchased it is replaced with the top card from the deck. 3.the round continues until every player has gone. When a player finishes their turn they keep any excess power in reserve. 5. Then it is the next persons turn to roll for the wind direction and strength. 6. Play continues until all the houses are gone.
5. Total the point value for the houses and add it to your remaining power reserve. The person with the highest score wins.
Components
1 six sided die
1 eight sided die with N,NW,W,SW,S,SE,E,SW marked on the sides
25 House cards some with bits of game information and house stats
100 improvement cards/advertising cards(sabotage)
Game Board With Windmill location and Power storage. (All players connected to board)
8 different colored counters To keep track of the power points.
Comments
Update
Since the original post i have modified some of the elements ant the rules for example i am now using a bidding mechanic with a 4 sided die for wind direction. i have also given houses values and maintenance costs. as well as developed attack and deffence style cards. i have also built a basic prototype game so i can see where the holes are in game play and work on developing a set of rules. does anyone have a templete for rules that would help me...
Rule Templates
Also, you could pick a commercial game whose rules you like and use it as a template. Why not mimic something you already respect?