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What are "Factions"??? Are they UNITS per Faction or something else???

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X3M
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The complex part of the translation

There is a lot of math involved. And I need to see what is best for 2 factions facing each other. But the wrong tiers are faced.

So far, I determined that there should be NO changes when facing infantry.

So, what if tanks fight light vehicles? The translation of a tank vs tank is not used here either. But completely abandoning this shouldn't happen either. So, I suspect that the translation of tier 2 vs tier 2 is used for when a tank fights a tier 2 unit.

In case of blue vs red. We had 0.67 versus 1.5 of tank vs tank.
1 versus 1 in regards of infantry.
And 0.75 versus 1.33 in regards of light vehicles.

In a sense. A red tank has 150% firepower against blue tanks. But 133% firepower against blue vehicles.

X3M
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Too complicated?

Then lets make it simpler.

Each unit has a weapon against a certain faction.
The player has to choose which weapon is used, prior to battle.

So, if the enemy has tanks and infantry. The player needs to designate a target. And use those weapons.

When light vehicles come into play. The best choices should be made. But it is either the normal weapon or the faction targetted weapon. This means that a blue tank versus a red vehicle, either has 1x36 or 2/3x81. Due to the rules. It is better to use the normal weapon against lighter targets. But the alternate weapon against the heavier targets.

When a third faction is involved. You only have the choice between the normal wepaon or the alternate weapon that is used against that faction.

***

One of these days, I will make an overview of the RPS-5 options. That include all RPS-1 to 4. Then I will start with stacking these systems. I think, up to 3 or 4. So I will have to design 15 to 20 units per faction. I think 20 would be best.

questccg
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Hmm... Sounds a bit much, no?

X3M wrote:
One of these days, I will make an overview of the RPS-5 options. That include all RPS-1 to 4. Then I will start with stacking these systems. I think, up to 3 or 4. So I will have to design 15 to 20 units per faction. I think 20 would be best.

20 seems a lot... 15 UNIQUE units PER FACTION ... Is more reasonable. Starcraft 1 had ~15 units per Faction. Zergs had the Infested Humans and Eggs too... But in terms of actual units, it was closer to 15...

Anyways I just feel like it's HARDER to BALANCE "more" Units than less. I mean can you even come up with 15 Units???

You could go with LESS "Bodies" and variable weapons. Like a Soldier can have a Rifle, Grenades, Machine Gun, Flame Thrower, Sniper Rifle, etc. etc. Depending on the NATURE of the Weapon (like the "Machine Gun" which would give a movement penalty because of the "heavier" weapon or "Sniper Rifle" which could give a bonus Accuracy and some kind of Camouflage Bonus).

That's like 5 Soldiers (Already) and we have not covered Light and Heavy Motorized units. But IMHO 15 is enough variety.

Again it's YOUR game... I'm just saying that the more units you have the more likely to have "AP" (Analysis-Paralysis) because players don't know what units to build and how to stack them.

This is just MY opinion. And you are OK if you design 20 units per Faction... But like I said, 20 seems a bit excessive.

Sincerely.

Note #1: I'm not saying that 20 is NOT possible... I'm just thinking with "bodies" + "weapons" there are more variations possible with just a few "bodies" (like 2 or 3). Like you have a SOLDIER and then a JEEP and then a TANK. Those sound like 3 distinct classes. Given a variety of "weapons" you can easily get like 15 units IMHO.

Note #2: For example JEEP could have: "6 Riflemen", "4 Grenadiers", "1 Machine Gun", "1 Laser Gun", "Missiles" (SRMs).

And TANK could have: "Blast", "Explosive", "Laser", "Flame", "Missiles" (LRMs).

Something like that. IDK... Just thinking. You of course can come up with your OWN ideas. This was just an "exercise" to illustrate that with different "bodies" you can more easily CONFIGURE weapons to be used in TANDEM with the "bodies"...

In my attempt to do something similar FAILED and I gave up on that METHOD of "customization" (It just did NOT work). But it may yet work for you and make for a more DEFINITE "armies" and "platoons"...

X3M
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Customization

Went into the bin here as well. I keep the idea for those spaceships. If I ever get back to them. Probably in a year or so, reinventing the wheel.

***

15 or even 20 does sound like a lot. But remember, it should be a bit like MtG... a lot more in the future.

Ok, so here are the class weights I had in mind for 5 factions so far:

_50 - 150 - 300 - 500 - _750 = Blue
_50 - 200 - 450 - 800 - 1250 = Red
100 - 200 - 400 - 800 - 1200 - Yellow
_50 - 100 - 200 - 400 - _800 = Green
_75 - 150 - 300 - 600 - _900 = Orange

Undecided yet for other distinct colours.

Here is another possible plan:
Smaller RPS systems can come before the bigger ones.

So, a RPS in a 3x3 would consist of 3 units.
4x4 gives 4 with each system.
5x5 gives 5 with each system.

The stacking could be 3+4+5, which is then 12 units. Which is much more common in most RTS.
You got like 9 units in the 3x3, +2 in the 4x4 and +1 with the last tier.

And this can be different for each faction in regards of a combination between a body and weapon. If one faction has a good anti tier 5, it will also have a good return fire. And if it doesn't, then the other faction automatically doesn't either.

Of course I have to put this theory to a test.

But one thing is sure. If I design one faction in this way. Then all other factions get the same treatment.

I do remember having a stack of 1+2+3+4+5 where the number of designs per tier goes the other way, 5+4+3+2+1. This is also 15 units.

Again, if I design like this, all factions need to be like this. And I think that a lot of infantry are going to be copied.

Also, to get an idea of the unit costs. Think in terms of C&C td and ts and also red alert 1 and 2. While doubling the weight value's you see there. These are the mainline designs.

***

As for translations. I only need a table that shows the extra dice rolls. Then I leave it up to the players to decide which they use. The original weapon, or the translated weapon.

Fun things can happen now. Especially when you look at Green.
But remember that the other factions can and will translate back. Ahem.....

>>>Weaker factions have an advantage<<<

Translating towards certain bases for the rolls will be a nogo. So I am limited in regards of certain weights.

A base of 1 to 5 is possible. 6 is a "heck yeah!"
But a base of 7 is...?
Base of 8 and 9 and 10 too are good.
But a base of 11 is...?
Then we got 12.
But a base of 13 is...?

The prime numbers are difficult.

X3M
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RPS-5

A lot of math again.

But in short. I am not going for 12, but 15 designs per faction.

This means, that I am going to pick from a list of RPS-5 options. 3 times.

How many RPS-5 are there? Including the simpler ones.
The first choice has 5. Second choice can pick from 4. Then 3, 2 and finally there is one option left.
This means that one RPS-5 has 5x4x3x2x1=120.

And there are 120³ factions possible this way. Regardless of the armor tiers that I apply. Which.... well, I got a list of those in another topic as well I believe.

1,728,000 factions possible, based on the tier and RPS-5 and allowing 3 of these in a faction.

I don't think, I need to keep track of this now.

X3M
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1 problem that I have with designing factions

A good name.

Then I can have this name also being attached to certain unit names. So the basic names like rifleman, combat tank, assault tank etc. Can be used, while the faction name is part of it.

When I look at RTS games. The first example in this would be the Combat Tanks in Dune 2 and Dune 2000.
Atreides, Ordos and Harkonnen, Combat Tanks.
They are still different in their stats. Which is why only the name Combat Tank isn't enough.

Some other RTS don't have differences in stats. But sometimes more of a global difference. Like the Riflemen in Red Alert (1). Here they are exactly the same. But they can be slightly different in multiplayer. Since there are 2 factions, and they are the same. Calling them by a faction name isn't the case. But if it would be, they would be called the Allied Riflemen and Sovjet Riflemen. Which is a bit cliché.

But, even if I have fancy Faction names.
I also need fancy unit names.
When designing is done, I should describe how the unit looks like though.

questccg
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You need to provide more details...

X3M wrote:
A good name.

The question is what is your GAME's Setting??? Is it Post-Apocalyptic, Modern Day, Science Fiction, Steampunk, Horror, Medieval Fantasy?? And you need to explain a bit your VISION for the game. Is it RTS, Wargame, Turn-Based Board Game, Card Game, etc. etc.?

Given these details, I should be able to give you a few IDEAS. Which you can adapt into your own Faction Names.

But I can give something to work with FIRST. And that may spark your own creativity when it comes to NAMING "Factions".

Provide me with some details... And I'll give you some names to work with...

Sincerely.

questccg
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Like for Post-Apocalyptic given Modern Day infantry...

1. Iron Vestige

Remnants of a unified army turned survivalist warlords, clinging to military doctrine like religion.

2. Ghost Division

A phantom force of elite mechanized troops using stealth and deception—believed by some to be myths.

3. Black March

A grim procession of tanks and trucks driven by ex-special forces under a code of absolute loyalty.

4. Redline Syndicate

Fast-attack vehicle convoys running black-market logistics and mercenary missions, living by speed.

5. Shatterhelm Brigade

Once-elite armored division, now roving conquerors who value strength and hierarchy above all.


Provide me with more details and I'll give more "specialized" and CUSTOM name for Factions. Like these five (5), I can get others depending on the setting.

I used Post-Apocalyptic with Modern Day Infantry to get these.

Kinda like post Nuclear War ... Survivors remain using the units and spare parts to rebuild armies to protect themselves from opposing Factions that may attack to steal the very few resources that are available to humanity...

Let me know... Cheers!

X3M
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2035-2065

The setting would be in the next 3 decades after the collapse decade. No post-nuclear world... but actually, it is.

2025-2035
All nuclear weapons are dissasembled. Nuclear factories are used overtime. It all gets depleted on a short notice. The remains are thrown in the deepest digged pit. Anything regarding nuclear technology is removed as well.

The deterrence is gone. The biggest countries have their economy crash. Civil wars start. Which also sparks a world war 3.

No countries anymore, only groups that have enough technology to 3d print on a bigger scale. Thus making tanks. All they need are resources made of iron ore. Or stuff that consists of iron.

Thus enemies can be scavaged, etc.

***

Most factions are groups.

Red likes to use a lot of burn, roast, ahem flamethrowing.
Blue likes to snipe infantry, but also tanks.
Green is "weak".
Yellow is "strong".
Orange likes to close combat with explosives like a "flack cannon tank" But also like to use an unit called the Triple Tank. Which has 3 cannons to shoot with.
Purple likes to turn everything into machine guns.
White would be a religious faction.
Black...eeeevil?
Grey, idk. The most normal of them all?
Brown, idk. Another normal?

Maybe I should design the units without even naming them. But it would all be pixel art. Lol.

***

There is no mad max setting. But dirt bikes are an option. Probably for the grey and/or brown faction.

Jeeps? Probably for some factions.

Tanks? Most factions. But there are several different kind of them in terms of the 4 basic stats.

***

Not sure if I mentioned this. But I am thinking about using Assault and Combat and Battle a lot for the tanks. Also, if a faction has 2 or more tanks, light, medium and heavy is going to be used.

Other factions will be possible too. I mean, the "normal" army will also be present. This would be green+brown in a design sense.
Purple+Yellow is an option.
Blue+Yellow would be a high tech faction. With hoovers etc.
Blue+Orange would be more of a marine faction and contain amphibious units.
Red+Green would be a faction that has mutated people. Why? IDK yet.
Black+Red is another high tech faction. But not noble, in contrary.
White+Blue is a high tech faction that loves to snipe and is fast too. They need to be cautious, but are deadly.

IDK. Names are still the problem though. Well, the black with red and perhaps a bit of green in the designs has 1 name reserved.

X3M
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Weapons

Well, anything goes. And some weapons will be more used in certain factions.

Lasers, plasma, vacuum, radioactive, other radiations, acid, explosives, rockets, missiles, cannons, railguns, bullets, plasmite, fire, napalm, electricity, stabbing, cryo, blunt, run-over, toxins, anything else?

Of course we can have anything in rapid fire, bulk or artillery. And a sword or hammer can have attributes too.

Nuclear weapons? Sure, but rarely, 1 design per 4 factions. So, 1 grenadier will use a nuclear grenade. Like the one in Starship Troopers.

X3M
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No special faction attributes

For now, I focus on vanilla gameplay. Thus, each faction will only have units for combat.
It is possible to snipe etc.

questccg
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A lot of that makes very much sense ... but

X3M wrote:
The setting would be in the next 3 decades after the collapse decade. No post-nuclear world... but actually, it is.

2025-2035
All nuclear weapons are disassembled. Nuclear factories are used overtime. It all gets depleted on a short notice. The remains are thrown in the deepest pit. Anything regarding nuclear technology is removed as well.

The deterrence is gone. The biggest countries have their economy crash. Civil wars start. Which also sparks a world war 3.

No countries anymore, only groups that have enough technology to 3d print on a bigger scale. Thus making tanks. All they need are resources made of iron ore. Or stuff that consists of iron.

Thus enemies can be scavenged, etc.

So my comments are as follows:

1> In order for there to be no "countries" it would mean that a Nuclear Attack had occurred. I don't otherwise see how there could be no "countries". So this gets me thinking that this is a Post-Apocalyptic type of setting... Where a lot of the Human race was destroyed by what would have been WWIII.

2> 2025-2035: I can't picture this setting. I would venture further into the future and maybe like 2115-2125 (a couple of generations away) when lets say a state or country like Iran gets a nuclear weapon and decides to use it. Ergo why I say WWIII occurs before and we are left with the surviving societies trying to "rebuild" after the massive amounts of human loss.

3> 3d printing??? Really?! That doesn't make much sense. If you think that the chip-making factories are no longer in service and that high-end weapons and drones cannot be manufactured ... I don't see how 3D printing is going to help. This is weird to me. I would not include that part TBH.

4> Scavenging the remains in highly reactive areas of the world is very risky and you can picture a scenario where someone would have to win this WWIII. That means neither the USA, China, Taiwan, Iran, Russia, Europe would need to cease to exist and I don't see that as "plausible". It really is not. If one country is attacked other may also retaliate BUT... There needs to be survivors and that could lead to a NEW "World Order" post-apocalyptic...

Anyways... I don't want to interfere. You wanted names and ideas, so I gave them to you. You can work from what I've already given.

Cheers!

X3M
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You can't picture the

You can't picture the setting.
But I do.

Also, 3d printing metal can be done at home nowadays.
You are immediately a firm NO. Yet, considering that one of the technological groups might go this route anyway?

Further more, I will not discus politics, it is always a loss-loss scenario.

What the story copies from another story that I have (and will never share). Is that a lot of companies take over the world. And then will fight with each other with stalemates in place.

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Possible unit names for the game

Punisher
Tormentor
Terminator
Bunker-Buster

Some might recognise the following. And some sets will not do if suspicion of a lot of "flying" or "subterrain" units are present. Thus those lists will probably be added once those type of units come in. Of course, the ground variants in a certain list can have many variants by themselves. Like for example the beetles, ants and mantis.

These are just some placeholders to use or expand on.

Animals

Set of snakes:
Anaconda, Viper, Cobra, Python, Mamba, Boa
Slow but deadly.

Set of bugs:
Beetle, Bee, Ant, Mosquito, Mantis, Fly, Flea, Grasshopper
With the Bee being an annihilating unit. Or, we have a BeeQueen that makes "bee's" on the spot that act as projectiles.

Set of big cats:
Leopard, Cougar, Lion, Tiger, Jaguar, Cheetah
Most are fast and on par with the snakes. Most are...from last century, but then further developed.

Set of birds:
See that other topic on BGG.
I would start with the ground variants only. But eventually, we have units that can go underwater, on water, on land and into the air.

Set of dinosaurs. Most are bulky and/or fast.
Set of rodents. Small and fast.
Set of dogs.
Set of livestock. (not likely to be used)
Set of monkeys.

Other stuff
Set of stones. Yes, I use the names for units.
Set of clouds. Again, units.

Set of chemicals. "The Sulfur Tank" has a nice ring to it. Other chemicals would have their properties being visible in what it can do. Hydrogen and Helium both can fly. Hydrogen explodes, Helium is just...flying. Heavier gasses will be present too. We got liquids (water) and solids (land).

Set of generic names. Light/Medium/Heavy + Assault/Battle/Combat + Infantry/Vehicle/Tank . Things like a light battle tank or heavy combat vehicle or medium assault infantry are a thing. But I would love to expand the number of choices.
Very light and very heavy are options.
Defending and ...? what else?
Trooper/Bike/Trike/Quad/ATV could be added.
I think that this set should be present everywhere. Just to add more variation options to the other names.

Set of gods. Like Thor or Hera.
Set of woods. Yeah, I think this should be an option. But not their "seeds".
Set of planets. Including those outside of the solar system.
Set of stars. Probably combined with the planets.
Set of types of objects from space. Star, planet, comet, meteor, astroid, darkhole, neutron, dwarf star, dwarf planet, moon. But maybe I am going overboard with these.

Set of math. Addition, Subtraction, Multiply, Root. https://www.thoughtco.com/glossary-of-mathematics-definitions-4070804 "The Cone" is a vehicle that can choose between 2 weapons. One weapon is a lot of projectiles with a lower accuracy and the lowest weapon tier. The other weapon is just 1 projectile that has a high accuracy and has the highest weapon tier.
"The Cilinder" is the same vehicle as "The Cone". But it shoots a couple of projectiles of mid tier with a decent accuracy.
"The Exponent" shoots a projectile that will explode and react with its target. Upon reaction, more explosions can occur. I presume we can have an exponent infantry, exponent tank, exponent ATV etc.
I like this set of math already.

X3M
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Blue Faction; The Conservatives

Tiers weight factors:
50, 150, 300, 500 and 750.

Some units are inspired by certain c&c tiberian dawn Nod or Red Alert Allieds units.

Their aim is to slowly expand their ways by building up a well balanced economy. Their missions aim for this goal.

Economy story (for now): A faction needs oil, ore and food. All 3 converge into credits for building and training new structures and/or units. No other details in public...

First set:
50-50, a rifleman.
150-150, a fast light support vehicle with long range mini rockets.
300-300, a light combat tank. All other stats are exactly the same as the rifleman.
500-500, a heavy combat tank Again all other stats are the same as the rifleman.
750-750, a very slow but very heavy tank, has a massive long range rocket. With a long cooldown.

Second set; the supportive:
50-150, a light infantry with a mini rocket launcher.
150-300, a slow artillery unit effective against mid tier units.
300-500, a light tank killer tank.
500-750, a heavy tank killer tank.
750-50, a very slow but very heavy tank, has a massive long range artillery cannon. With a long cooldown. The projectile contains napalm. And is explosive too.

Third set; the meat shields:
50-750, a very durable infantry unit. Exceptionally fast (twice). Can place plasmite explosives in a melee kind of way.
150- 50, a fast vehicle...Ahem, Nod Buggy, nuff said.
300-150, a mini rocket launcher tank. Not fast but durable instead. Like its first set brother.
500-300, a heavy tank that has a hyper velocity cannon. Thus has more attack range. It also has decent movement speed, thus is relatively expensive.
750-500, a very heavy tank with a slight smaller cannon. Very basic, except it can hold infantry that also can shoot from it.

2(?) more sets to go with this faction. Stay tuned.

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